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32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Request/AWSGameLiftAcceptMatchRequest.h>
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#include <aws/gamelift/GameLiftClient.h>
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namespace AWSGameLift
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{
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namespace AcceptMatchActivity
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{
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static constexpr const char AWSGameLiftAcceptMatchActivityName[] = "AWSGameLiftAcceptMatchActivity";
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static constexpr const char AWSGameLiftAcceptMatchRequestInvalidErrorMessage[] = "Invalid GameLift AcceptMatch request.";
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// Build AWS GameLift AcceptMatchRequest by using AWSGameLiftAcceptMatchRequest
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Aws::GameLift::Model::AcceptMatchRequest BuildAWSGameLiftAcceptMatchRequest(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest);
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// Create AcceptMatchRequest and make a AcceptMatch call through GameLift client
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void AcceptMatch(const AWSGameLiftAcceptMatchRequest& AcceptMatchRequest);
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// Validate AcceptMatchRequest and check required request parameters
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bool ValidateAcceptMatchRequest(const Multiplayer::AcceptMatchRequest& AcceptMatchRequest);
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} // namespace AcceptMatchActivity
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} // namespace AWSGameLift
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