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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Include/Request/AWSGameLiftCreateSessionReq...

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1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Multiplayer/Session/SessionRequests.h>
namespace AWSGameLift
{
//! AWSGameLiftCreateSessionRequest
//! GameLift create session on fleet request which corresponds to Amazon GameLift
//! CreateGameSessionRequest
struct AWSGameLiftCreateSessionRequest
: public Multiplayer::CreateSessionRequest
{
public:
AZ_RTTI(AWSGameLiftCreateSessionRequest, "{69612D5D-F899-4DEB-AD63-4C497ABC5C0D}", Multiplayer::CreateSessionRequest);
static void Reflect(AZ::ReflectContext* context);
AWSGameLiftCreateSessionRequest() = default;
virtual ~AWSGameLiftCreateSessionRequest() = default;
//! A unique identifier for the alias associated with the fleet to create a game session in.
AZStd::string m_aliasId;
//! A unique identifier for the fleet to create a game session in.
AZStd::string m_fleetId;
//! Custom string that uniquely identifies the new game session request.
//! This is useful for ensuring that game session requests with the same idempotency token are processed only once.
AZStd::string m_idempotencyToken;
};
} // namespace AWSGameLift