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o3de/Code/Editor/CryEditDoc.cpp

2278 lines
77 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "CryEditDoc.h"
// Qt
#include <QDateTime>
// AzCore
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Utils/Utils.h>
#include <MathConversion.h>
// AzFramework
#include <AzFramework/Archive/IArchive.h>
#include <AzFramework/API/ApplicationAPI.h>
// AzToolsFramework
#include <AzToolsFramework/Slice/SliceUtilities.h>
#include <AzToolsFramework/UI/UICore/WidgetHelpers.h>
#include <AzToolsFramework/UI/Layer/NameConflictWarning.hxx>
#include <AzToolsFramework/API/EditorLevelNotificationBus.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
// CryCommon
#include <CryCommon/IAudioSystem.h>
// Editor
#include "Settings.h"
#include "PluginManager.h"
#include "ViewManager.h"
#include "DisplaySettings.h"
#include "GameEngine.h"
#include "CryEdit.h"
#include "ActionManager.h"
#include "Include/IObjectManager.h"
#include "ErrorReportDialog.h"
#include "SurfaceTypeValidator.h"
#include "Util/AutoLogTime.h"
#include "CheckOutDialog.h"
#include "GameExporter.h"
#include "MainWindow.h"
#include "LevelFileDialog.h"
#include "StatObjBus.h"
#include "Undo/Undo.h"
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
// LmbrCentral
#include <LmbrCentral/Rendering/EditorLightComponentBus.h> // for LmbrCentral::EditorLightComponentRequestBus
//#define PROFILE_LOADING_WITH_VTUNE
// profilers api.
//#include "pure.h"
#ifdef PROFILE_LOADING_WITH_VTUNE
#include "C:\Program Files\Intel\Vtune\Analyzer\Include\VTuneApi.h"
#pragma comment(lib,"C:\\Program Files\\Intel\\Vtune\\Analyzer\\Lib\\VTuneApi.lib")
#endif
static const char* kAutoBackupFolder = "_autobackup";
static const char* kHoldFolder = "$tmp_hold"; // conform to the ignored file types $tmp[0-9]*_ regex
static const char* kSaveBackupFolder = "_savebackup";
static const char* kResizeTempFolder = "$tmp_resize"; // conform to the ignored file types $tmp[0-9]*_ regex
static const char* kBackupOrTempFolders[] =
{
kAutoBackupFolder,
kHoldFolder,
kSaveBackupFolder,
kResizeTempFolder,
"_hold", // legacy name
"_tmpresize", // legacy name
};
static const char* kLevelPathForSliceEditing = "EngineAssets/LevelForSliceEditing/LevelForSliceEditing.ly";
static bool IsSliceFile(const QString& filePath)
{
return filePath.endsWith(AzToolsFramework::SliceUtilities::GetSliceFileExtension().c_str(), Qt::CaseInsensitive);
}
namespace Internal
{
bool SaveLevel()
{
if (!GetIEditor()->GetDocument()->DoSave(GetIEditor()->GetDocument()->GetActivePathName(), TRUE))
{
return false;
}
return true;
}
}
/////////////////////////////////////////////////////////////////////////////
// CCryEditDoc construction/destruction
CCryEditDoc::CCryEditDoc()
: doc_validate_surface_types(0)
, m_modifiedModuleFlags(eModifiedNothing)
// It assumes loaded levels have already been exported. Can be a big fat lie, though.
// The right way would require us to save to the level folder the export status of the
// level.
, m_boLevelExported(true)
, m_modified(false)
, m_envProbeHeight(200.0f)
, m_envProbeSliceRelativePath("EngineAssets/Slices/DefaultLevelSetup.slice")
{
////////////////////////////////////////////////////////////////////////
// Set member variables to initial values
////////////////////////////////////////////////////////////////////////
m_bLoadFailed = false;
m_waterColor = QColor(0, 0, 255);
m_fogTemplate = GetIEditor()->FindTemplate("Fog");
m_environmentTemplate = GetIEditor()->FindTemplate("Environment");
if (m_environmentTemplate)
{
m_fogTemplate = m_environmentTemplate->findChild("Fog");
}
else
{
m_environmentTemplate = XmlHelpers::CreateXmlNode("Environment");
}
m_bDocumentReady = false;
GetIEditor()->SetDocument(this);
CLogFile::WriteLine("Document created");
RegisterConsoleVariables();
MainWindow::instance()->GetActionManager()->RegisterActionHandler(ID_FILE_SAVE_AS, this, &CCryEditDoc::OnFileSaveAs);
}
CCryEditDoc::~CCryEditDoc()
{
GetIEditor()->SetDocument(nullptr);
CLogFile::WriteLine("Document destroyed");
AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
}
bool CCryEditDoc::IsModified() const
{
return m_modified;
}
void CCryEditDoc::SetModifiedFlag(bool modified)
{
m_modified = modified;
}
QString CCryEditDoc::GetLevelPathName() const
{
return m_pathName;
}
void CCryEditDoc::SetPathName(const QString& pathName)
{
if (IsSliceFile(pathName))
{
m_pathName = kLevelPathForSliceEditing;
m_slicePathName = pathName;
}
else
{
m_pathName = pathName;
m_slicePathName.clear();
}
SetTitle(pathName.isEmpty() ? tr("Untitled") : PathUtil::GetFileName(pathName.toUtf8().data()).c_str());
}
QString CCryEditDoc::GetSlicePathName() const
{
return m_slicePathName;
}
CCryEditDoc::DocumentEditingMode CCryEditDoc::GetEditMode() const
{
return m_slicePathName.isEmpty() ? CCryEditDoc::DocumentEditingMode::LevelEdit : CCryEditDoc::DocumentEditingMode::SliceEdit;
}
QString CCryEditDoc::GetActivePathName() const
{
return DocumentEditingMode() == CCryEditDoc::DocumentEditingMode::SliceEdit ? GetSlicePathName() : GetLevelPathName();
}
QString CCryEditDoc::GetTitle() const
{
return m_title;
}
void CCryEditDoc::SetTitle(const QString& title)
{
m_title = title;
}
bool CCryEditDoc::IsBackupOrTempLevelSubdirectory(const QString& folderName)
{
for (const char* backupOrTempFolderName : kBackupOrTempFolders)
{
if (!folderName.compare(backupOrTempFolderName, Qt::CaseInsensitive))
{
return true;
}
}
return false;
}
bool CCryEditDoc::DoSave(const QString& pathName, bool replace)
{
if (!OnSaveDocument(pathName.isEmpty() ? GetActivePathName() : pathName))
{
return false;
}
if (replace)
{
SetPathName(pathName);
}
return true;
}
bool CCryEditDoc::Save()
{
return OnSaveDocument(GetActivePathName());
}
void CCryEditDoc::DeleteContents()
{
m_hasErrors = false;
SetDocumentReady(false);
GetIEditor()->Notify(eNotify_OnCloseScene);
CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorCloseScene);
EBUS_EVENT(AzToolsFramework::EditorEntityContextRequestBus, ResetEditorContext);
// [LY-90904] move this to the EditorVegetationManager component
InstanceStatObjEventBus::Broadcast(&InstanceStatObjEventBus::Events::ReleaseData);
//////////////////////////////////////////////////////////////////////////
// Clear all undo info.
//////////////////////////////////////////////////////////////////////////
GetIEditor()->FlushUndo();
// Notify listeners.
for (std::list<IDocListener*>::iterator it = m_listeners.begin(); it != m_listeners.end(); ++it)
{
(*it)->OnCloseDocument();
}
GetIEditor()->ResetViews();
// Delete all objects from Object Manager.
GetIEditor()->GetObjectManager()->DeleteAllObjects();
// Load scripts data
SetModifiedFlag(FALSE);
SetModifiedModules(eModifiedNothing);
// Clear error reports if open.
CErrorReportDialog::Clear();
// Unload level specific audio binary data.
Audio::SAudioManagerRequestData<Audio::eAMRT_UNLOAD_AFCM_DATA_BY_SCOPE> oAMData(Audio::eADS_LEVEL_SPECIFIC);
Audio::SAudioRequest oAudioRequestData;
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING);
oAudioRequestData.pData = &oAMData;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
// Now unload level specific audio config data.
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_CONTROLS_DATA> oAMData2(Audio::eADS_LEVEL_SPECIFIC);
oAudioRequestData.pData = &oAMData2;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
Audio::SAudioManagerRequestData<Audio::eAMRT_CLEAR_PRELOADS_DATA> oAMData3(Audio::eADS_LEVEL_SPECIFIC);
oAudioRequestData.pData = &oAMData3;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
GetIEditor()->Notify(eNotify_OnSceneClosed);
CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorSceneClosed);
}
void CCryEditDoc::Save(CXmlArchive& xmlAr)
{
TDocMultiArchive arrXmlAr;
FillXmlArArray(arrXmlAr, &xmlAr);
Save(arrXmlAr);
}
void CCryEditDoc::Save(TDocMultiArchive& arrXmlAr)
{
bool isPrefabEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!isPrefabEnabled)
{
CAutoDocNotReady autoDocNotReady;
if (arrXmlAr[DMAS_GENERAL] != NULL)
{
(*arrXmlAr[DMAS_GENERAL]).root = XmlHelpers::CreateXmlNode("Level");
(*arrXmlAr[DMAS_GENERAL]).root->setAttr("WaterColor", m_waterColor);
char version[50];
GetIEditor()->GetFileVersion().ToString(version, AZ_ARRAY_SIZE(version));
(*arrXmlAr[DMAS_GENERAL]).root->setAttr("SandboxVersion", version);
SerializeViewSettings((*arrXmlAr[DMAS_GENERAL]));
// Fog settings ///////////////////////////////////////////////////////
SerializeFogSettings((*arrXmlAr[DMAS_GENERAL]));
SerializeNameSelection((*arrXmlAr[DMAS_GENERAL]));
}
}
AfterSave();
}
void CCryEditDoc::Load(CXmlArchive& xmlAr, const QString& szFilename)
{
TDocMultiArchive arrXmlAr;
FillXmlArArray(arrXmlAr, &xmlAr);
CCryEditDoc::Load(arrXmlAr, szFilename);
}
//////////////////////////////////////////////////////////////////////////
void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
{
bool isPrefabEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
m_hasErrors = false;
// Register a unique load event
QString fileName = Path::GetFileName(szFilename);
QString levelHash;
if (!isPrefabEnabled)
{
levelHash = GetIEditor()->GetSettingsManager()->GenerateContentHash(arrXmlAr[DMAS_GENERAL]->root, fileName);
}
else
{
levelHash = szFilename;
}
SEventLog loadEvent("Level_" + Path::GetFileName(fileName), "", levelHash);
// Register this level and its content hash as version
GetIEditor()->GetSettingsManager()->AddToolVersion(fileName, levelHash);
GetIEditor()->GetSettingsManager()->RegisterEvent(loadEvent);
LOADING_TIME_PROFILE_SECTION(gEnv->pSystem);
CAutoDocNotReady autoDocNotReady;
HEAP_CHECK
CLogFile::FormatLine("Loading from %s...", szFilename.toUtf8().data());
QString szLevelPath = Path::GetPath(szFilename);
{
// Set game g_levelname variable to the name of current level.
QString szGameLevelName = Path::GetFileName(szFilename);
ICVar* sv_map = gEnv->pConsole->GetCVar("sv_map");
if (sv_map)
{
sv_map->Set(szGameLevelName.toUtf8().data());
}
}
// Starts recording the opening of files using the level category
if (auto archive = AZ::Interface<AZ::IO::IArchive>::Get(); archive && archive->GetRecordFileOpenList() == AZ::IO::IArchive::RFOM_EngineStartup)
{
archive->RecordFileOpen(AZ::IO::IArchive::RFOM_Level);
}
GetIEditor()->Notify(eNotify_OnBeginSceneOpen);
GetIEditor()->GetMovieSystem()->RemoveAllSequences();
{
// Start recording errors
const ICVar* pShowErrorDialogOnLoad = gEnv->pConsole->GetCVar("ed_showErrorDialogOnLoad");
CErrorsRecorder errorsRecorder(pShowErrorDialogOnLoad && (pShowErrorDialogOnLoad->GetIVal() != 0));
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
if (!usePrefabSystemForLevels)
{
AZStd::string levelPakPath;
if (AzFramework::StringFunc::Path::ConstructFull(szLevelPath.toUtf8().data(), "level", "pak", levelPakPath, true))
{
// Check whether level.pak is present
if (!gEnv->pFileIO->Exists(levelPakPath.c_str()))
{
CryWarning(
VALIDATOR_MODULE_EDITOR, VALIDATOR_WARNING,
"level.pak is missing. This will cause other errors. To fix this, re-export the level.");
}
}
}
int t0 = GetTickCount();
#ifdef PROFILE_LOADING_WITH_VTUNE
VTResume();
#endif
// Parse level specific config data.
const char* controlsPath = nullptr;
Audio::AudioSystemRequestBus::BroadcastResult(controlsPath, &Audio::AudioSystemRequestBus::Events::GetControlsPath);
QString sAudioLevelPath(controlsPath);
sAudioLevelPath += "levels/";
string const sLevelNameOnly = PathUtil::GetFileName(fileName.toUtf8().data());
sAudioLevelPath += sLevelNameOnly;
QByteArray path = sAudioLevelPath.toUtf8();
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_CONTROLS_DATA> oAMData(path, Audio::eADS_LEVEL_SPECIFIC);
Audio::SAudioRequest oAudioRequestData;
oAudioRequestData.nFlags = (Audio::eARF_PRIORITY_HIGH | Audio::eARF_EXECUTE_BLOCKING); // Needs to be blocking so data is available for next preloading request!
oAudioRequestData.pData = &oAMData;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
Audio::SAudioManagerRequestData<Audio::eAMRT_PARSE_PRELOADS_DATA> oAMData2(path, Audio::eADS_LEVEL_SPECIFIC);
oAudioRequestData.pData = &oAMData2;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
Audio::TAudioPreloadRequestID nPreloadRequestID = INVALID_AUDIO_PRELOAD_REQUEST_ID;
Audio::AudioSystemRequestBus::BroadcastResult(nPreloadRequestID, &Audio::AudioSystemRequestBus::Events::GetAudioPreloadRequestID, sLevelNameOnly.c_str());
if (nPreloadRequestID != INVALID_AUDIO_PRELOAD_REQUEST_ID)
{
Audio::SAudioManagerRequestData<Audio::eAMRT_PRELOAD_SINGLE_REQUEST> oAMData3(nPreloadRequestID);
oAudioRequestData.pData = &oAMData3;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequestBlocking, oAudioRequestData);
}
{
CAutoLogTime logtime("Game Engine level load");
GetIEditor()->GetGameEngine()->LoadLevel(true, true);
}
if (!isPrefabEnabled)
{
//////////////////////////////////////////////////////////////////////////
// Load water color.
//////////////////////////////////////////////////////////////////////////
(*arrXmlAr[DMAS_GENERAL]).root->getAttr("WaterColor", m_waterColor);
//////////////////////////////////////////////////////////////////////////
// Load View Settings
//////////////////////////////////////////////////////////////////////////
SerializeViewSettings((*arrXmlAr[DMAS_GENERAL]));
//////////////////////////////////////////////////////////////////////////
// Fog settings
//////////////////////////////////////////////////////////////////////////
SerializeFogSettings((*arrXmlAr[DMAS_GENERAL]));
}
if (!isPrefabEnabled)
{
// Serialize Shader Cache.
CAutoLogTime logtime("Load Level Shader Cache");
}
{
// support old version of sequences
IMovieSystem* pMs = GetIEditor()->GetMovieSystem();
if (pMs)
{
for (int k = 0; k < pMs->GetNumSequences(); ++k)
{
IAnimSequence* seq = pMs->GetSequence(k);
QString fullname = seq->GetName();
CBaseObject* pObj = GetIEditor()->GetObjectManager()->FindObject(fullname);
if (!pObj)
{
pObj = GetIEditor()->GetObjectManager()->NewObject("SequenceObject", 0, fullname);
}
}
}
}
if (!isPrefabEnabled)
{
// Name Selection groups
SerializeNameSelection((*arrXmlAr[DMAS_GENERAL]));
}
{
CAutoLogTime logtime("Post Load");
// Notify listeners.
for (std::list<IDocListener*>::iterator it = m_listeners.begin(); it != m_listeners.end(); ++it)
{
(*it)->OnLoadDocument();
}
}
CSurfaceTypeValidator().Validate();
#ifdef PROFILE_LOADING_WITH_VTUNE
VTPause();
#endif
LogLoadTime(GetTickCount() - t0);
// Loaded with success, remove event from log file
GetIEditor()->GetSettingsManager()->UnregisterEvent(loadEvent);
}
GetIEditor()->Notify(eNotify_OnEndSceneOpen);
}
void CCryEditDoc::AfterSave()
{
// When saving level also save editor settings
// Save settings
gSettings.Save();
GetIEditor()->GetDisplaySettings()->SaveRegistry();
MainWindow::instance()->SaveConfig();
}
void CCryEditDoc::SerializeViewSettings(CXmlArchive& xmlAr)
{
// Load or restore the viewer settings from an XML
if (xmlAr.bLoading)
{
bool useOldViewFormat = false;
// Loading
CLogFile::WriteLine("Loading View settings...");
int numberOfGameViewports = GetIEditor()->GetViewManager()->GetNumberOfGameViewports();
for (int i = 0; i < numberOfGameViewports; i++)
{
XmlNodeRef view;
Vec3 vp(0.0f, 0.0f, 256.0f);
Ang3 va(ZERO);
auto viewName = QString("View%1").arg(i);
view = xmlAr.root->findChild(viewName.toUtf8().constData());
if (!view)
{
view = xmlAr.root->findChild("View");
if (view)
{
useOldViewFormat = true;
}
}
if (view)
{
auto viewerPosName = QString("ViewerPos%1").arg(useOldViewFormat ? "" : QString::number(i));
view->getAttr(viewerPosName.toUtf8().constData(), vp);
auto viewerAnglesName = QString("ViewerAngles%1").arg(useOldViewFormat ? "" : QString::number(i));
view->getAttr(viewerAnglesName.toUtf8().constData(), va);
}
Matrix34 tm = Matrix34::CreateRotationXYZ(va);
tm.SetTranslation(vp);
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
if (auto viewportContext = viewportContextManager->GetViewportContextById(i))
{
viewportContext->SetCameraTransform(LYTransformToAZTransform(tm));
}
}
}
else
{
// Storing
CLogFile::WriteLine("Storing View settings...");
int numberOfGameViewports = GetIEditor()->GetViewManager()->GetNumberOfGameViewports();
for (int i = 0; i < numberOfGameViewports; i++)
{
auto viewName = QString("View%1").arg(i);
XmlNodeRef view = xmlAr.root->newChild(viewName.toUtf8().constData());
CViewport* pVP = GetIEditor()->GetViewManager()->GetView(i);
if (pVP)
{
Vec3 pos = pVP->GetViewTM().GetTranslation();
Ang3 angles = Ang3::GetAnglesXYZ(Matrix33(pVP->GetViewTM()));
auto viewerPosName = QString("ViewerPos%1").arg(i);
view->setAttr(viewerPosName.toUtf8().constData(), pos);
auto viewerAnglesName = QString("ViewerAngles%1").arg(i);
view->setAttr(viewerAnglesName.toUtf8().constData(), angles);
}
}
}
}
void CCryEditDoc::SerializeFogSettings(CXmlArchive& xmlAr)
{
if (xmlAr.bLoading)
{
CLogFile::WriteLine("Loading Fog settings...");
XmlNodeRef fog = xmlAr.root->findChild("Fog");
if (!fog)
{
return;
}
if (m_fogTemplate)
{
CXmlTemplate::GetValues(m_fogTemplate, fog);
}
}
else
{
CLogFile::WriteLine("Storing Fog settings...");
XmlNodeRef fog = xmlAr.root->newChild("Fog");
if (m_fogTemplate)
{
CXmlTemplate::SetValues(m_fogTemplate, fog);
}
}
}
void CCryEditDoc::SerializeNameSelection(CXmlArchive& xmlAr)
{
IObjectManager* pObjManager = GetIEditor()->GetObjectManager();
if (pObjManager)
{
pObjManager->SerializeNameSelection(xmlAr.root, xmlAr.bLoading);
}
}
void CCryEditDoc::SetModifiedModules(EModifiedModule eModifiedModule, bool boSet)
{
if (!boSet)
{
m_modifiedModuleFlags &= ~eModifiedModule;
}
else
{
if (eModifiedModule == eModifiedNothing)
{
m_modifiedModuleFlags = eModifiedNothing;
}
else
{
m_modifiedModuleFlags |= eModifiedModule;
}
}
}
int CCryEditDoc::GetModifiedModule()
{
return m_modifiedModuleFlags;
}
BOOL CCryEditDoc::CanCloseFrame()
{
// Ask the base class to ask for saving, which also includes the save
// status of the plugins. Additionaly we query if all the plugins can exit
// now. A reason for a failure might be that one of the plugins isn't
// currently processing data or has other unsaved information which
// are not serialized in the project file
if (!SaveModified())
{
return FALSE;
}
if (!GetIEditor()->GetPluginManager()->CanAllPluginsExitNow())
{
return FALSE;
}
// If there is an export in process, exiting will corrupt it
if (CGameExporter::GetCurrentExporter() != nullptr)
{
return FALSE;
}
return TRUE;
}
bool CCryEditDoc::SaveModified()
{
if (!IsModified())
{
return true;
}
auto button = QMessageBox::question(AzToolsFramework::GetActiveWindow(), QString(), tr("Save changes to %1?").arg(GetTitle()), QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
switch (button)
{
case QMessageBox::Cancel:
return false;
case QMessageBox::Yes:
return DoFileSave();
case QMessageBox::No:
SetModifiedFlag(false);
return true;
}
Q_UNREACHABLE();
}
void CCryEditDoc::OnFileSaveAs()
{
CLevelFileDialog levelFileDialog(false);
levelFileDialog.show();
levelFileDialog.adjustSize();
if (levelFileDialog.exec() == QDialog::Accepted)
{
if (OnSaveDocument(levelFileDialog.GetFileName()))
{
CCryEditApp::instance()->AddToRecentFileList(levelFileDialog.GetFileName());
}
}
}
bool CCryEditDoc::OnOpenDocument(const QString& lpszPathName)
{
TOpenDocContext context;
if (!BeforeOpenDocument(lpszPathName, context))
{
return FALSE;
}
return DoOpenDocument(context);
}
bool CCryEditDoc::BeforeOpenDocument(const QString& lpszPathName, TOpenDocContext& context)
{
CTimeValue loading_start_time = gEnv->pTimer->GetAsyncTime();
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
if (!usePrefabSystemForLevels)
{
// ensure we close any open packs
if (!GetIEditor()->GetLevelFolder().isEmpty())
{
GetIEditor()->GetSystem()->GetIPak()->ClosePack((GetIEditor()->GetLevelFolder() + "\\level.pak").toUtf8().data());
}
}
// restore directory to root.
QDir::setCurrent(GetIEditor()->GetPrimaryCDFolder());
QString absolutePath = lpszPathName;
QFileInfo fileInfo(absolutePath);
QString friendlyDisplayName = Path::GetRelativePath(absolutePath, true);
CLogFile::FormatLine("Opening level %s", friendlyDisplayName.toUtf8().data());
// normalize the file path.
absolutePath = Path::ToUnixPath(QFileInfo(absolutePath).canonicalFilePath());
context.loading_start_time = loading_start_time;
if (IsSliceFile(absolutePath))
{
context.absoluteLevelPath = Path::GamePathToFullPath(kLevelPathForSliceEditing);
context.absoluteSlicePath = absolutePath;
}
else
{
context.absoluteLevelPath = absolutePath;
context.absoluteSlicePath = "";
}
return TRUE;
}
bool CCryEditDoc::DoOpenDocument(TOpenDocContext& context)
{
CTimeValue& loading_start_time = context.loading_start_time;
bool isPrefabEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
// normalize the path so that its the same in all following calls:
QString levelFilePath = QFileInfo(context.absoluteLevelPath).absoluteFilePath();
context.absoluteLevelPath = levelFilePath;
m_bLoadFailed = false;
auto pIPak = GetIEditor()->GetSystem()->GetIPak();
QString levelFolderAbsolutePath = QFileInfo(context.absoluteLevelPath).absolutePath();
if (!isPrefabEnabled)
{
// if the level pack exists, open that, too:
QString levelPackFileAbsolutePath = QDir(levelFolderAbsolutePath).absoluteFilePath("level.pak");
// we mount the pack (level.pak) using the folder its sitting in as the mountpoint (first parameter)
pIPak->OpenPack(levelFolderAbsolutePath.toUtf8().constData(), levelPackFileAbsolutePath.toUtf8().constData());
}
TDocMultiArchive arrXmlAr = {};
if (!isPrefabEnabled)
{
if (!LoadXmlArchiveArray(arrXmlAr, levelFilePath, levelFolderAbsolutePath))
{
m_bLoadFailed = true;
return FALSE;
}
}
if (!LoadLevel(arrXmlAr, context.absoluteLevelPath))
{
m_bLoadFailed = true;
}
ReleaseXmlArchiveArray(arrXmlAr);
if (m_bLoadFailed)
{
return FALSE;
}
// Load AZ entities for the editor.
if (context.absoluteSlicePath.isEmpty())
{
if (!LoadEntitiesFromLevel(context.absoluteLevelPath))
{
m_bLoadFailed = true;
}
}
else
{
if (!LoadEntitiesFromSlice(context.absoluteSlicePath))
{
m_bLoadFailed = true;
}
}
if (m_bLoadFailed)
{
return FALSE;
}
StartStreamingLoad();
CTimeValue loading_end_time = gEnv->pTimer->GetAsyncTime();
CLogFile::FormatLine("-----------------------------------------------------------");
CLogFile::FormatLine("Successfully opened document %s", context.absoluteLevelPath.toUtf8().data());
CLogFile::FormatLine("Level loading time: %.2f seconds", (loading_end_time - loading_start_time).GetSeconds());
CLogFile::FormatLine("-----------------------------------------------------------");
// It assumes loaded levels have already been exported. Can be a big fat lie, though.
// The right way would require us to save to the level folder the export status of the
// level.
SetLevelExported(true);
return TRUE;
}
bool CCryEditDoc::OnNewDocument()
{
DeleteContents();
m_pathName.clear();
m_slicePathName.clear();
SetModifiedFlag(false);
return true;
}
bool CCryEditDoc::OnSaveDocument(const QString& lpszPathName)
{
bool saveSuccess = false;
bool shouldSaveLevel = true;
if (gEnv->IsEditorSimulationMode())
{
// Don't allow saving in AI/Physics mode.
// Prompt the user to exit Simulation Mode (aka AI/Phyics mode) before saving.
QWidget* mainWindow = nullptr;
EBUS_EVENT_RESULT(mainWindow, AzToolsFramework::EditorRequests::Bus, GetMainWindow);
QMessageBox msgBox(mainWindow);
msgBox.setText(tr("You must exit AI/Physics mode before saving."));
msgBox.setInformativeText(tr("The level will not be saved."));
msgBox.setIcon(QMessageBox::Warning);
msgBox.exec();
}
else
{
if (m_hasErrors || m_bLoadFailed)
{
QWidget* mainWindow = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(
mainWindow,
&AzToolsFramework::EditorRequests::Bus::Events::GetMainWindow);
// Prompt the user that saving may result in data loss. Most of the time this is not desired
// (which is why 'cancel' is the default interaction), but this does provide users a way to still
// save their level if this is the only way they can solve the erroneous data.
QMessageBox msgBox(mainWindow);
msgBox.setText(tr("Your level loaded with errors, you may lose work if you save."));
msgBox.setInformativeText(tr("Do you want to save your changes?"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Save | QMessageBox::Cancel);
msgBox.setDefaultButton(QMessageBox::Cancel);
int result = msgBox.exec();
switch (result)
{
case QMessageBox::Save:
// The user wishes to save, so don't bail.
break;
case QMessageBox::Cancel:
// The user is canceling the save operation, so stop any saving from occuring.
shouldSaveLevel = false;
break;
}
}
TSaveDocContext context;
if (shouldSaveLevel &&
BeforeSaveDocument(lpszPathName, context))
{
DoSaveDocument(lpszPathName, context);
saveSuccess = AfterSaveDocument(lpszPathName, context);
}
}
return saveSuccess;
}
bool CCryEditDoc::BeforeSaveDocument(const QString& lpszPathName, TSaveDocContext& context)
{
// Don't save level data if any conflict exists
if (HasLayerNameConflicts())
{
return false;
}
// Restore directory to root.
QDir::setCurrent(GetIEditor()->GetPrimaryCDFolder());
// If we do not have a level loaded, we will also have an empty path, and that will
// cause problems later in the save process. Early out here if that's the case
QString levelFriendlyName = QFileInfo(lpszPathName).fileName();
if (levelFriendlyName.isEmpty())
{
return false;
}
CryLog("Saving to %s...", levelFriendlyName.toUtf8().data());
GetIEditor()->Notify(eNotify_OnBeginSceneSave);
bool bSaved(true);
context.bSaved = bSaved;
return TRUE;
}
bool CCryEditDoc::HasLayerNameConflicts()
{
AZStd::vector<AZ::Entity*> editorEntities;
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequestBus::Events::GetLooseEditorEntities,
editorEntities);
AZStd::unordered_map<AZStd::string, int> nameConflictMapping;
for (AZ::Entity* entity : editorEntities)
{
AzToolsFramework::Layers::EditorLayerComponentRequestBus::Event(
entity->GetId(),
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::UpdateLayerNameConflictMapping,
nameConflictMapping);
}
if (!nameConflictMapping.empty())
{
AzToolsFramework::Layers::NameConflictWarning* nameConflictWarning = new AzToolsFramework::Layers::NameConflictWarning(
MainWindow::instance(),
nameConflictMapping);
nameConflictWarning->exec();
return true;
}
return false;
}
bool CCryEditDoc::DoSaveDocument(const QString& filename, TSaveDocContext& context)
{
bool& bSaved = context.bSaved;
if (bSaved)
{
// Paranoia - we shouldn't get this far into the save routine without a level loaded (empty levelPath)
// If nothing is loaded, we don't need to save anything
if (filename.isEmpty())
{
bSaved = false;
}
else
{
// Save Tag Point locations to file if auto save of tag points disabled
if (!gSettings.bAutoSaveTagPoints)
{
CCryEditApp::instance()->SaveTagLocations();
}
QString normalizedPath = Path::ToUnixPath(filename);
if (IsSliceFile(normalizedPath))
{
bSaved = SaveSlice(normalizedPath);
}
else
{
bSaved = SaveLevel(normalizedPath);
}
// Changes filename for this document.
SetPathName(normalizedPath);
}
}
return bSaved;
}
bool CCryEditDoc::AfterSaveDocument([[maybe_unused]] const QString& lpszPathName, TSaveDocContext& context, bool bShowPrompt)
{
bool& bSaved = context.bSaved;
GetIEditor()->Notify(eNotify_OnEndSceneSave);
if (!bSaved)
{
if (bShowPrompt)
{
QMessageBox::warning(QApplication::activeWindow(), QString(), QObject::tr("Save Failed"), QMessageBox::Ok);
}
CLogFile::WriteLine("$4Document saving has failed.");
}
else
{
CLogFile::WriteLine("$3Document successfully saved");
SetModifiedFlag(FALSE);
SetModifiedModules(eModifiedNothing);
MainWindow::instance()->ResetAutoSaveTimers();
}
return bSaved;
}
static void GetUserSettingsFile(const QString& levelFolder, QString& userSettings)
{
const char* pUserName = GetISystem()->GetUserName();
QString fileName;
fileName = QStringLiteral("%1_usersettings.editor_xml").arg(pUserName);
userSettings = Path::Make(levelFolder, fileName);
}
static bool TryRenameFile(const QString& oldPath, const QString& newPath, int retryAttempts=10)
{
QFile(newPath).setPermissions(QFile::ReadOther | QFile::WriteOther);
QFile::remove(newPath);
// try a few times, something can lock the file (such as virus scanner, etc).
for (int attempts = 0; attempts < retryAttempts; ++attempts)
{
if (QFile::rename(oldPath, newPath))
{
return true;
}
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(100));
}
return false;
}
bool CCryEditDoc::SaveLevel(const QString& filename)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
QWaitCursor wait;
CAutoCheckOutDialogEnableForAll enableForAll;
QString fullPathName = Path::ToUnixPath(filename);
QString originaLevelFilename = Path::GetFile(m_pathName);
if (QFileInfo(filename).isRelative())
{
// Resolving the path through resolvepath would normalize and lowcase it, and in this case, we don't want that.
fullPathName = Path::ToUnixPath(QDir(QString::fromUtf8(gEnv->pFileIO->GetAlias("@devassets@"))).absoluteFilePath(fullPathName));
}
if (!CFileUtil::OverwriteFile(fullPathName))
{
return false;
}
{
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "CCryEditDoc::SaveLevel BackupBeforeSave");
BackupBeforeSave();
}
// need to copy existing level data before saving to different folder
const QString oldLevelFolder = Path::GetPath(GetLevelPathName()); // get just the folder name
QString newLevelFolder = Path::GetPath(fullPathName);
CFileUtil::CreateDirectory(newLevelFolder.toUtf8().data());
GetIEditor()->GetGameEngine()->SetLevelPath(newLevelFolder);
// QFileInfo operator== takes care of many side cases and will return true
// if the folder is the same folder, even if other things (like slashes, etc) are wrong
if (QFileInfo(oldLevelFolder) != QFileInfo(newLevelFolder))
{
// if we're saving to a new folder, we need to copy the old folder tree.
auto pIPak = GetIEditor()->GetSystem()->GetIPak();
pIPak->Lock();
const QString oldLevelPattern = QDir(oldLevelFolder).absoluteFilePath("*.*");
const QString oldLevelName = Path::GetFile(GetLevelPathName());
const QString oldLevelXml = Path::ReplaceExtension(oldLevelName, "xml");
AZ::IO::ArchiveFileIterator findHandle = pIPak->FindFirst(oldLevelPattern.toUtf8().data(), AZ::IO::IArchive::eFileSearchType_AllowOnDiskAndInZips);
if (findHandle)
{
do
{
const QString sourceName{ QString::fromUtf8(findHandle.m_filename.data(), aznumeric_cast<int>(findHandle.m_filename.size())) };
if ((findHandle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
{
// we only end up here if sourceName is a folder name.
bool skipDir = sourceName == "." || sourceName == "..";
skipDir |= IsBackupOrTempLevelSubdirectory(sourceName);
skipDir |= sourceName == "Layers"; // layers folder will be created and written out as part of saving
if (!skipDir)
{
QString oldFolderName = QDir(oldLevelFolder).absoluteFilePath(sourceName);
QString newFolderName = QDir(newLevelFolder).absoluteFilePath(sourceName);
CFileUtil::CreateDirectory(newFolderName.toUtf8().data());
CFileUtil::CopyTree(oldFolderName, newFolderName);
}
continue;
}
bool skipFile = sourceName.endsWith(".cry", Qt::CaseInsensitive) ||
sourceName.endsWith(".ly", Qt::CaseInsensitive) ||
sourceName == originaLevelFilename; // level file will be written out by saving, ignore the source one
if (skipFile)
{
continue;
}
// close any paks in the source folder so that when the paks are re-opened there is
// no stale cached metadata in the pak system
if (sourceName.endsWith(".pak", Qt::CaseInsensitive))
{
QString oldPackName = QDir(oldLevelFolder).absoluteFilePath(sourceName);
pIPak->ClosePack(oldPackName.toUtf8().constData());
}
QString destName = sourceName;
// copy oldLevel.xml -> newLevel.xml
if (sourceName.compare(oldLevelXml, Qt::CaseInsensitive) == 0)
{
destName = Path::ReplaceExtension(Path::GetFile(fullPathName), "xml");
}
QString oldFilePath = QDir(oldLevelFolder).absoluteFilePath(sourceName);
QString newFilePath = QDir(newLevelFolder).absoluteFilePath(sourceName);
CFileUtil::CopyFile(oldFilePath, newFilePath);
} while (findHandle = pIPak->FindNext(findHandle));
pIPak->FindClose(findHandle);
}
// ensure that copied files are not read-only
CFileUtil::ForEach(newLevelFolder, [](const QString& filePath)
{
QFile(filePath).setPermissions(QFile::ReadOther | QFile::WriteOther);
});
pIPak->Unlock();
}
// Save level to XML archive.
CXmlArchive xmlAr;
Save(xmlAr);
// temp files (to be ignored by AssetProcessor take the form $tmp[0-9]*_...). we will conform
// to that to make this file invisible to AP until it has been written completely.
QString tempSaveFile = QDir(newLevelFolder).absoluteFilePath("$tmp_levelSave.tmp");
QFile(tempSaveFile).setPermissions(QFile::ReadOther | QFile::WriteOther);
QFile::remove(tempSaveFile);
// Save AZ entities to the editor level.
bool contentsAllSaved = false; // abort level save if anything within it fails
auto tempFilenameStrData = tempSaveFile.toStdString();
auto filenameStrData = fullPathName.toStdString();
bool isPrefabEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (!isPrefabEnabled)
{
AZStd::vector<char> entitySaveBuffer;
bool savedEntities = false;
CPakFile pakFile;
{
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "CCryEditDoc::SaveLevel Open PakFile");
if (!pakFile.Open(tempSaveFile.toUtf8().data(), false))
{
gEnv->pLog->LogWarning("Unable to open pack file %s for writing", tempSaveFile.toUtf8().data());
return false;
}
}
AZStd::vector<AZ::Entity*> editorEntities;
AzToolsFramework::EditorEntityContextRequestBus::Broadcast(
&AzToolsFramework::EditorEntityContextRequestBus::Events::GetLooseEditorEntities,
editorEntities);
AZStd::vector<AZ::Entity*> layerEntities;
AZ::SliceComponent::SliceReferenceToInstancePtrs instancesInLayers;
for (AZ::Entity* entity : editorEntities)
{
AzToolsFramework::Layers::LayerResult layerSaveResult(AzToolsFramework::Layers::LayerResult::CreateSuccess());
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
layerSaveResult,
entity->GetId(),
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::WriteLayerAndGetEntities,
newLevelFolder,
layerEntities,
instancesInLayers);
layerSaveResult.MessageResult();
}
AZ::IO::ByteContainerStream<AZStd::vector<char>> entitySaveStream(&entitySaveBuffer);
{
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "CCryEditDoc::SaveLevel Save Entities To Stream");
EBUS_EVENT_RESULT(
savedEntities, AzToolsFramework::EditorEntityContextRequestBus, SaveToStreamForEditor, entitySaveStream, layerEntities,
instancesInLayers);
}
for (AZ::Entity* entity : editorEntities)
{
AzToolsFramework::Layers::EditorLayerComponentRequestBus::Event(
entity->GetId(), &AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::RestoreEditorData);
}
if (savedEntities)
{
AZ_PROFILE_SCOPE(AZ::Debug::ProfileCategory::AzToolsFramework, "CCryEditDoc::SaveLevel Updated PakFile levelEntities.editor_xml");
pakFile.UpdateFile("LevelEntities.editor_xml", entitySaveBuffer.begin(), entitySaveBuffer.size());
// Save XML archive to pak file.
bool bSaved = xmlAr.SaveToPak(Path::GetPath(tempSaveFile), pakFile);
if (bSaved)
{
contentsAllSaved = true;
}
else
{
gEnv->pLog->LogWarning("Unable to write the level data to file %s", tempSaveFile.toUtf8().data());
}
}
else
{
gEnv->pLog->LogWarning("Unable to generate entity data for level save %s", tempSaveFile.toUtf8().data());
}
pakFile.Close();
}
else
{
auto prefabEditorEntityOwnershipInterface = AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
if (prefabEditorEntityOwnershipInterface)
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO, "No File IO implementation available");
AZ::IO::HandleType tempSaveFileHandle;
AZ::IO::Result openResult = fileIO->Open(tempFilenameStrData.c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary, tempSaveFileHandle);
contentsAllSaved = openResult;
if (openResult)
{
AZ::IO::FileIOStream stream(tempSaveFileHandle, AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary, false);
contentsAllSaved = prefabEditorEntityOwnershipInterface->SaveToStream(stream, AZStd::string_view(filenameStrData.data(), filenameStrData.size()));
stream.Close();
}
}
}
if (!contentsAllSaved)
{
AZ_Error("Editor", false, "Error when writing level '%s' into tmpfile '%s'", filenameStrData.c_str(), tempFilenameStrData.c_str());
QFile::remove(tempSaveFile);
return false;
}
if (!TryRenameFile(tempSaveFile, fullPathName))
{
gEnv->pLog->LogWarning("Unable to move file %s to %s when saving", tempSaveFile.toUtf8().data(), fullPathName.toUtf8().data());
return false;
}
// Commit changes to the disk.
_flushall();
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(&AzToolsFramework::ToolsApplicationEvents::OnSaveLevel);
return true;
}
bool CCryEditDoc::SaveSlice(const QString& filename)
{
using namespace AzToolsFramework::SliceUtilities;
// Gather entities from live slice in memory
AZ::SliceComponent* liveSlice = nullptr;
AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::BroadcastResult(liveSlice,
&AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::Events::GetEditorRootSlice);
if (!liveSlice)
{
gEnv->pLog->LogWarning("Slice data not found.");
return false;
}
AZStd::unordered_set<AZ::EntityId> liveEntityIds;
if (!liveSlice->GetEntityIds(liveEntityIds))
{
gEnv->pLog->LogWarning("Error getting entities from slice.");
return false;
}
// Prevent save when there are multiple root entities.
bool foundRootEntity = false;
for (AZ::EntityId entityId : liveEntityIds)
{
AZ::EntityId parentId;
AZ::TransformBus::EventResult(parentId, entityId, &AZ::TransformBus::Events::GetParentId);
if (!parentId.IsValid())
{
if (foundRootEntity)
{
gEnv->pLog->LogWarning("Cannot save a slice with multiple root entities.");
return false;
}
foundRootEntity = true;
}
}
// Find target slice asset, and check if it's the same asset we opened
AZ::Data::AssetId targetAssetId;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(targetAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, filename.toUtf8().data(), azrtti_typeid<AZ::SliceAsset>(), false);
QString openedFilepath = Path::ToUnixPath(Path::GetRelativePath(m_slicePathName, true));
AZ::Data::AssetId openedAssetId;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(openedAssetId, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, openedFilepath.toUtf8().data(), azrtti_typeid<AZ::SliceAsset>(), false);
if (!targetAssetId.IsValid() || openedAssetId != targetAssetId)
{
gEnv->pLog->LogWarning("Slice editor can only modify existing slices. 'New Slice' and 'Save As' are not currently supported.");
return false;
}
AZ::Data::Asset<AZ::SliceAsset> sliceAssetRef = AZ::Data::AssetManager::Instance().GetAsset<AZ::SliceAsset>(targetAssetId, AZ::Data::AssetLoadBehavior::Default);
sliceAssetRef.BlockUntilLoadComplete();
if (!sliceAssetRef)
{
gEnv->pLog->LogWarning("Error loading slice: %s", filename.toUtf8().data());
return false;
}
// Get entities from target slice asset.
AZ::SliceComponent* assetSlice = sliceAssetRef.Get()->GetComponent();
if (!assetSlice)
{
gEnv->pLog->LogWarning("Error reading slice: %s", filename.toUtf8().data());
return false;
}
AZStd::unordered_set<AZ::EntityId> assetEntityIds;
if (!assetSlice->GetEntityIds(assetEntityIds))
{
gEnv->pLog->LogWarning("Error getting entities from slice: %s", filename.toUtf8().data());
return false;
}
AZStd::unordered_set<AZ::EntityId> entityAdds;
AZStd::unordered_set<AZ::EntityId> entityUpdates;
AZStd::unordered_set<AZ::EntityId> entityRemovals = assetEntityIds;
for (AZ::EntityId liveEntityId : liveEntityIds)
{
entityRemovals.erase(liveEntityId);
if (assetEntityIds.find(liveEntityId) != assetEntityIds.end())
{
entityUpdates.insert(liveEntityId);
}
else
{
entityAdds.insert(liveEntityId);
}
}
// Make a transaction targeting the specified slice
SliceTransaction::TransactionPtr transaction = SliceTransaction::BeginSlicePush(sliceAssetRef);
if (!transaction)
{
gEnv->pLog->LogWarning("Unable to update slice: %s", filename.toUtf8().data());
return false;
}
// Tell the transaction about all adds/updates/removals
for (AZ::EntityId id : entityAdds)
{
SliceTransaction::Result result = transaction->AddEntity(id);
if (!result)
{
gEnv->pLog->LogWarning("Error adding entity with ID %s to slice: %s\n\n%s",
id.ToString().c_str(), filename.toUtf8().data(), result.GetError().c_str());
return false;
}
}
for (AZ::EntityId id : entityRemovals)
{
SliceTransaction::Result result = transaction->RemoveEntity(id);
if (!result)
{
gEnv->pLog->LogWarning("Error removing entity with ID %s from slice: %s\n\n%s",
id.ToString().c_str(), filename.toUtf8().data(), result.GetError().c_str());
return false;
}
}
for (AZ::EntityId id : entityUpdates)
{
SliceTransaction::Result result = transaction->UpdateEntity(id);
if (!result)
{
gEnv->pLog->LogWarning("Error updating entity with ID %s in slice: %s\n\n%s",
id.ToString().c_str(), filename.toUtf8().data(), result.GetError().c_str());
return false;
}
}
// Commit
SliceTransaction::Result commitResult = transaction->Commit(
targetAssetId,
SlicePreSaveCallbackForWorldEntities,
nullptr,
SliceTransaction::SliceCommitFlags::DisableUndoCapture);
if (!commitResult)
{
gEnv->pLog->LogWarning("Failed to to save slice \"%s\".\n\nError:\n%s",
filename.toUtf8().data(), commitResult.GetError().c_str());
return false;
}
return true;
}
bool CCryEditDoc::LoadEntitiesFromLevel(const QString& levelPakFile)
{
bool isPrefabEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
bool loadedSuccessfully = false;
if (!isPrefabEnabled)
{
auto pakSystem = GetIEditor()->GetSystem()->GetIPak();
bool pakOpened = pakSystem->OpenPack(levelPakFile.toUtf8().data());
if (pakOpened)
{
const QString entityFilename = Path::GetPath(levelPakFile) + "LevelEntities.editor_xml";
CCryFile entitiesFile;
if (entitiesFile.Open(entityFilename.toUtf8().data(), "rt"))
{
AZStd::vector<char> fileBuffer;
fileBuffer.resize(entitiesFile.GetLength());
if (fileBuffer.size() > 0)
{
if (fileBuffer.size() == entitiesFile.ReadRaw(fileBuffer.begin(), fileBuffer.size()))
{
AZ::IO::ByteContainerStream<AZStd::vector<char>> fileStream(&fileBuffer);
EBUS_EVENT_RESULT(
loadedSuccessfully, AzToolsFramework::EditorEntityContextRequestBus, LoadFromStreamWithLayers, fileStream,
levelPakFile);
}
else
{
AZ_Error(
"Editor", false, "Failed to load level entities because the file \"%s\" could not be read.",
entityFilename.toUtf8().data());
}
}
else
{
AZ_Error(
"Editor", false, "Failed to load level entities because the file \"%s\" is empty.", entityFilename.toUtf8().data());
}
entitiesFile.Close();
}
else
{
AZ_Error(
"Editor", false, "Failed to load level entities because the file \"%s\" was not found.",
entityFilename.toUtf8().data());
}
pakSystem->ClosePack(levelPakFile.toUtf8().data());
}
}
else
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO, "No File IO implementation available");
AZ::IO::HandleType fileHandle;
AZ::IO::Result openResult = fileIO->Open(levelPakFile.toUtf8().data(), AZ::IO::OpenMode::ModeRead | AZ::IO::OpenMode::ModeBinary, fileHandle);
if (openResult)
{
AZ::IO::FileIOStream stream(fileHandle, AZ::IO::OpenMode::ModeRead | AZ::IO::OpenMode::ModeBinary, false);
AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult(
loadedSuccessfully, &AzToolsFramework::EditorEntityContextRequests::LoadFromStreamWithLayers, stream, levelPakFile);
stream.Close();
}
}
return loadedSuccessfully;
}
bool CCryEditDoc::LoadEntitiesFromSlice(const QString& sliceFile)
{
bool sliceLoaded = false;
{
AZ::IO::FileIOStream sliceFileStream(sliceFile.toUtf8().data(), AZ::IO::OpenMode::ModeRead);
if (!sliceFileStream.IsOpen())
{
AZ_Error("Editor", false, "Failed to load entities because the file \"%s\" could not be read.", sliceFile.toUtf8().data());
return false;
}
AzToolsFramework::EditorEntityContextRequestBus::BroadcastResult(sliceLoaded, &AzToolsFramework::EditorEntityContextRequestBus::Events::LoadFromStream, sliceFileStream);
}
if (!sliceLoaded)
{
AZ_Error("Editor", false, "Failed to load entities from slice file \"%s\"", sliceFile.toUtf8().data());
return false;
}
return true;
}
bool CCryEditDoc::LoadLevel(TDocMultiArchive& arrXmlAr, const QString& absoluteCryFilePath)
{
bool isPrefabEnabled = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(isPrefabEnabled, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
auto pIPak = GetIEditor()->GetSystem()->GetIPak();
QString folderPath = QFileInfo(absoluteCryFilePath).absolutePath();
OnStartLevelResourceList();
// Load next level resource list.
if (!isPrefabEnabled)
{
pIPak->GetResourceList(AZ::IO::IArchive::RFOM_NextLevel)->Load(Path::Make(folderPath, "resourcelist.txt").toUtf8().data());
}
GetIEditor()->Notify(eNotify_OnBeginLoad);
CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorBeginLoad);
//GetISystem()->GetISystemEventDispatcher()->OnSystemEvent( ESYSTEM_EVENT_LEVEL_LOAD_START,0,0 );
DeleteContents();
// Set level path directly *after* DeleteContents(), since that will unload the previous level and clear the level path.
GetIEditor()->GetGameEngine()->SetLevelPath(folderPath);
SetModifiedFlag(TRUE); // dirty during de-serialize
SetModifiedModules(eModifiedAll);
Load(arrXmlAr, absoluteCryFilePath);
GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_END, 0, 0);
// We don't need next level resource list anymore.
if (!isPrefabEnabled)
{
pIPak->GetResourceList(AZ::IO::IArchive::RFOM_NextLevel)->Clear();
}
SetModifiedFlag(FALSE); // start off with unmodified
SetModifiedModules(eModifiedNothing);
SetDocumentReady(true);
GetIEditor()->Notify(eNotify_OnEndLoad);
CrySystemEventBus::Broadcast(&CrySystemEventBus::Events::OnCryEditorEndLoad);
GetIEditor()->SetStatusText("Ready");
return true;
}
void CCryEditDoc::Hold(const QString& holdName)
{
Hold(holdName, holdName);
}
void CCryEditDoc::Hold(const QString& holdName, const QString& relativeHoldPath)
{
if (!IsDocumentReady() || GetEditMode() == CCryEditDoc::DocumentEditingMode::SliceEdit)
{
return;
}
QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(levelPath.toUtf8().data(), resolvedLevelPath, AZ_MAX_PATH_LEN);
QString holdPath = QString::fromUtf8(resolvedLevelPath) + "/" + relativeHoldPath + "/";
QString holdFilename = holdPath + holdName + GetIEditor()->GetGameEngine()->GetLevelExtension();
// never auto-backup while we're trying to hold.
bool oldBackup = gSettings.bBackupOnSave;
gSettings.bBackupOnSave = false;
SaveLevel(holdFilename);
gSettings.bBackupOnSave = oldBackup;
GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
}
void CCryEditDoc::Fetch(const QString& relativeHoldPath, bool bShowMessages, bool bDelHoldFolder)
{
Fetch(relativeHoldPath, relativeHoldPath, bShowMessages, bDelHoldFolder ? FetchPolicy::DELETE_FOLDER : FetchPolicy::PRESERVE);
}
void CCryEditDoc::Fetch(const QString& holdName, const QString& relativeHoldPath, bool bShowMessages, FetchPolicy policy)
{
if (!IsDocumentReady() || GetEditMode() == CCryEditDoc::DocumentEditingMode::SliceEdit)
{
return;
}
QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(levelPath.toUtf8().data(), resolvedLevelPath, AZ_MAX_PATH_LEN);
QString holdPath = QString::fromUtf8(resolvedLevelPath) + "/" + relativeHoldPath + "/";
QString holdFilename = holdPath + holdName + GetIEditor()->GetGameEngine()->GetLevelExtension();
{
QFile cFile(holdFilename);
// Open the file for writing, create it if needed
if (!cFile.open(QFile::ReadOnly))
{
if (bShowMessages)
{
QMessageBox::information(QApplication::activeWindow(), QString(), QObject::tr("You have to use 'Hold' before you can fetch!"));
}
return;
}
}
// Does the document contain unsaved data ?
if (bShowMessages && IsModified() &&
QMessageBox::question(QApplication::activeWindow(), QString(), QObject::tr("The document contains unsaved data, it will be lost if fetched.\r\nReally fetch old state?")) != QMessageBox::Yes)
{
return;
}
GetIEditor()->FlushUndo();
TDocMultiArchive arrXmlAr = {};
if (!LoadXmlArchiveArray(arrXmlAr, holdFilename, holdPath))
{
QMessageBox::critical(QApplication::activeWindow(), "Error", "The temporary 'Hold' level failed to load successfully. Your level might be corrupted, you should restart the Editor.", QMessageBox::Ok);
AZ_Error("EditDoc", false, "Fetch failed to load the Xml Archive");
return;
}
// Load the state
LoadLevel(arrXmlAr, holdFilename);
// Load AZ entities for the editor.
LoadEntitiesFromLevel(holdFilename);
GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
GetIEditor()->FlushUndo();
switch (policy)
{
case FetchPolicy::DELETE_FOLDER:
CFileUtil::Deltree(holdPath.toUtf8().data(), true);
break;
case FetchPolicy::DELETE_LY_FILE:
CFileUtil::DeleteFile(holdFilename);
break;
default:
break;
}
}
//////////////////////////////////////////////////////////////////////////
namespace {
struct SFolderTime
{
QString folder;
time_t creationTime;
};
bool SortByCreationTime(SFolderTime& a, SFolderTime& b)
{
return a.creationTime < b.creationTime;
}
// This function, given a source folder to scan, returns all folders within that folder
// non-recursively. They will be sorted by time, with most recent first, and oldest last.
void CollectAllFoldersByTime(const char* sourceFolder, std::vector<SFolderTime>& outputFolders)
{
QString folderMask(sourceFolder);
AZ::IO::ArchiveFileIterator handle = gEnv->pCryPak->FindFirst((folderMask + "/*").toUtf8().data());
if (handle)
{
do
{
if (handle.m_filename.front() == '.')
{
continue;
}
if ((handle.m_fileDesc.nAttrib & AZ::IO::FileDesc::Attribute::Subdirectory) == AZ::IO::FileDesc::Attribute::Subdirectory)
{
SFolderTime ft;
ft.folder = QString::fromUtf8(handle.m_filename.data(), aznumeric_cast<int>(handle.m_filename.size()));
ft.creationTime = handle.m_fileDesc.tCreate;
outputFolders.push_back(ft);
}
} while (handle = gEnv->pCryPak->FindNext(handle));
gEnv->pCryPak->FindClose(handle);
}
std::sort(outputFolders.begin(), outputFolders.end(), SortByCreationTime);
}
}
bool CCryEditDoc::BackupBeforeSave(bool force)
{
// This function will copy the contents of an entire level folder to a backup folder
// and delete older ones based on user preferences.
if (!force && !gSettings.bBackupOnSave)
{
return true; // not an error
}
QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
if (levelPath.isEmpty())
{
return false;
}
char resolvedLevelPath[AZ_MAX_PATH_LEN] = { 0 };
AZ::IO::FileIOBase::GetDirectInstance()->ResolvePath(levelPath.toUtf8().data(), resolvedLevelPath, AZ_MAX_PATH_LEN);
QWaitCursor wait;
QString saveBackupPath = QString::fromUtf8(resolvedLevelPath) + "/" + kSaveBackupFolder;
std::vector<SFolderTime> folders;
CollectAllFoldersByTime(saveBackupPath.toUtf8().data(), folders);
for (int i = int(folders.size()) - gSettings.backupOnSaveMaxCount; i >= 0; --i)
{
CFileUtil::Deltree(QStringLiteral("%1/%2/").arg(saveBackupPath, folders[i].folder).toUtf8().data(), true);
}
QDateTime theTime = QDateTime::currentDateTime();
QString subFolder = theTime.toString("yyyy-MM-dd [HH.mm.ss]");
QString levelName = GetIEditor()->GetGameEngine()->GetLevelName();
QString backupPath = saveBackupPath + "/" + subFolder + "/";
gEnv->pCryPak->MakeDir(backupPath.toUtf8().data());
QString sourcePath = QString::fromUtf8(resolvedLevelPath) + "/";
QString ignoredFiles;
for (const char* backupOrTempFolderName : kBackupOrTempFolders)
{
if (!ignoredFiles.isEmpty())
{
ignoredFiles += "|";
}
ignoredFiles += QString::fromUtf8(backupOrTempFolderName);
}
// copy that whole tree:
AZ_TracePrintf("Editor", "Saving level backup to '%s'...\n", backupPath.toUtf8().data());
if (IFileUtil::ETREECOPYOK != CFileUtil::CopyTree(sourcePath, backupPath, true, false, ignoredFiles.toUtf8().data()))
{
gEnv->pLog->LogWarning("Attempting to save backup to %s before saving, but could not write all files.", backupPath.toUtf8().data());
return false;
}
return true;
}
void CCryEditDoc::SaveAutoBackup(bool bForce)
{
if (!bForce && (!gSettings.autoBackupEnabled || GetIEditor()->IsInGameMode()))
{
return;
}
QString levelPath = GetIEditor()->GetGameEngine()->GetLevelPath();
if (levelPath.isEmpty())
{
return;
}
static bool isInProgress = false;
if (isInProgress)
{
return;
}
isInProgress = true;
QWaitCursor wait;
QString autoBackupPath = levelPath + "/" + kAutoBackupFolder;
// collect all subfolders
std::vector<SFolderTime> folders;
CollectAllFoldersByTime(autoBackupPath.toUtf8().data(), folders);
for (int i = int(folders.size()) - gSettings.autoBackupMaxCount; i >= 0; --i)
{
CFileUtil::Deltree(QStringLiteral("%1/%2/").arg(autoBackupPath, folders[i].folder).toUtf8().data(), true);
}
// save new backup
QDateTime theTime = QDateTime::currentDateTime();
QString subFolder = theTime.toString(QStringLiteral("yyyy-MM-dd [HH.mm.ss]"));
QString levelName = GetIEditor()->GetGameEngine()->GetLevelName();
QString filename = autoBackupPath + "/" + subFolder + "/" + levelName + "/" + levelName + GetIEditor()->GetGameEngine()->GetLevelExtension();
SaveLevel(filename);
GetIEditor()->GetGameEngine()->SetLevelPath(levelPath);
isInProgress = false;
}
bool CCryEditDoc::IsLevelExported() const
{
return m_boLevelExported;
}
void CCryEditDoc::SetLevelExported(bool boExported)
{
m_boLevelExported = boExported;
}
void CCryEditDoc::RegisterListener(IDocListener* listener)
{
if (listener == nullptr)
{
return;
}
if (std::find(m_listeners.begin(), m_listeners.end(), listener) == m_listeners.end())
{
m_listeners.push_back(listener);
}
}
void CCryEditDoc::UnregisterListener(IDocListener* listener)
{
m_listeners.remove(listener);
}
void CCryEditDoc::LogLoadTime(int time)
{
QString appFilePath = QDir::toNativeSeparators(QCoreApplication::applicationFilePath());
QString exePath = Path::GetPath(appFilePath);
QString filename = Path::Make(exePath, "LevelLoadTime.log");
QString level = GetIEditor()->GetGameEngine()->GetLevelPath();
CLogFile::FormatLine("[LevelLoadTime] Level %s loaded in %d seconds", level.toUtf8().data(), time / 1000);
#if defined(AZ_PLATFORM_WINDOWS)
SetFileAttributes(filename.toUtf8().data(), FILE_ATTRIBUTE_ARCHIVE);
#endif
FILE* file = nullptr;
azfopen(&file, filename.toUtf8().data(), "at");
if (file)
{
char version[50];
GetIEditor()->GetFileVersion().ToShortString(version, AZ_ARRAY_SIZE(version));
QString text;
time = time / 1000;
text = QStringLiteral("\n[%1] Level %2 loaded in %3 seconds").arg(version, level).arg(time);
fwrite(text.toUtf8().data(), text.toUtf8().length(), 1, file);
fclose(file);
}
}
void CCryEditDoc::SetDocumentReady(bool bReady)
{
m_bDocumentReady = bReady;
}
void CCryEditDoc::GetMemoryUsage(ICrySizer* pSizer)
{
{
SIZER_COMPONENT_NAME(pSizer, "UndoManager(estimate)");
GetIEditor()->GetUndoManager()->GetMemoryUsage(pSizer);
}
pSizer->Add(*this);
}
void CCryEditDoc::RegisterConsoleVariables()
{
doc_validate_surface_types = gEnv->pConsole->GetCVar("doc_validate_surface_types");
if (!doc_validate_surface_types)
{
doc_validate_surface_types = REGISTER_INT_CB("doc_validate_surface_types", 0, 0,
"Flag indicating whether icons are displayed on the animation graph.\n"
"Default is 1.\n",
OnValidateSurfaceTypesChanged);
}
}
void CCryEditDoc::OnValidateSurfaceTypesChanged(ICVar*)
{
CErrorsRecorder errorsRecorder(GetIEditor());
CSurfaceTypeValidator().Validate();
}
void CCryEditDoc::OnStartLevelResourceList()
{
// after loading another level we clear the RFOM_Level list, the first time the list should be empty
static bool bFirstTime = true;
if (bFirstTime)
{
const char* pResFilename = gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->GetFirst();
while (pResFilename)
{
// This should be fixed because ExecuteCommandLine is executed right after engine init as we assume the
// engine already has all data loaded an is initialized to process commands. Loading data afterwards means
// some init was done later which can cause problems when running in the engine batch mode (executing console commands).
gEnv->pLog->LogError("'%s' was loaded after engine init but before level load/new (should be fixed)", pResFilename);
pResFilename = gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->GetNext();
}
bFirstTime = false;
}
gEnv->pCryPak->GetResourceList(AZ::IO::IArchive::RFOM_Level)->Clear();
}
BOOL CCryEditDoc::DoFileSave()
{
if (GetEditMode() == CCryEditDoc::DocumentEditingMode::LevelEdit)
{
// If the file to save is the temporary level it should 'save as' since temporary levels will get deleted
const char* temporaryLevelName = GetTemporaryLevelName();
if (QString::compare(GetIEditor()->GetLevelName(), temporaryLevelName) == 0)
{
QString filename;
if (CCryEditApp::instance()->GetDocManager()->DoPromptFileName(filename, ID_FILE_SAVE_AS, 0, false, nullptr)
&& !filename.isEmpty() && !QFileInfo(filename).exists())
{
if (SaveLevel(filename))
{
DeleteTemporaryLevel();
QString newLevelPath = filename.left(filename.lastIndexOf('/') + 1);
GetIEditor()->GetDocument()->SetPathName(filename);
GetIEditor()->GetGameEngine()->SetLevelPath(newLevelPath);
return TRUE;
}
}
return FALSE;
}
}
if (!IsDocumentReady())
{
return FALSE;
}
return Internal::SaveLevel();
}
const char* CCryEditDoc::GetTemporaryLevelName() const
{
return gEnv->pConsole->GetCVar("g_TemporaryLevelName")->GetString();
}
void CCryEditDoc::DeleteTemporaryLevel()
{
QString tempLevelPath = (Path::GetEditingGameDataFolder() + "/Levels/" + GetTemporaryLevelName()).c_str();
GetIEditor()->GetSystem()->GetIPak()->ClosePacks(tempLevelPath.toUtf8().data(), AZ::IO::IArchive::EPathResolutionRules::FLAGS_ADD_TRAILING_SLASH);
CFileUtil::Deltree(tempLevelPath.toUtf8().data(), true);
}
void CCryEditDoc::InitEmptyLevel(int /*resolution*/, int /*unitSize*/, bool /*bUseTerrain*/)
{
GetIEditor()->SetStatusText("Initializing Level...");
OnStartLevelResourceList();
GetIEditor()->Notify(eNotify_OnBeginNewScene);
CLogFile::WriteLine("Preparing new document...");
//cleanup resources!
GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_POST_UNLOAD, 0, 0);
//////////////////////////////////////////////////////////////////////////
// Initialize defaults.
//////////////////////////////////////////////////////////////////////////
if (!GetIEditor()->IsInPreviewMode())
{
GetIEditor()->ReloadTemplates();
m_environmentTemplate = GetIEditor()->FindTemplate("Environment");
GetIEditor()->GetGameEngine()->SetLevelCreated(true);
GetIEditor()->GetGameEngine()->SetLevelCreated(false);
}
{
// Notify listeners.
std::list<IDocListener*> listeners = m_listeners;
std::list<IDocListener*>::iterator it, next;
for (it = listeners.begin(); it != listeners.end(); it = next)
{
next = it;
next++;
(*it)->OnNewDocument();
}
}
// Tell the system that the level has been created/loaded.
GetISystem()->GetISystemEventDispatcher()->OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_END, 0, 0);
GetIEditor()->Notify(eNotify_OnEndNewScene);
SetModifiedFlag(FALSE);
SetLevelExported(false);
SetModifiedModules(eModifiedNothing);
GetIEditor()->SetStatusText("Ready");
}
void CCryEditDoc::CreateDefaultLevelAssets([[maybe_unused]] int resolution, [[maybe_unused]] int unitSize)
{
AzToolsFramework::EditorLevelNotificationBus::Broadcast(&AzToolsFramework::EditorLevelNotificationBus::Events::OnNewLevelCreated);
}
void CCryEditDoc::OnEnvironmentPropertyChanged(IVariable* pVar)
{
if (pVar == NULL)
{
return;
}
XmlNodeRef node = GetEnvironmentTemplate();
if (node == NULL)
{
return;
}
// QVariant will not convert a void * to int, so do it manually.
int nKey = reinterpret_cast<intptr_t>(pVar->GetUserData().value<void*>());
int nGroup = (nKey & 0xFFFF0000) >> 16;
int nChild = (nKey & 0x0000FFFF);
if (nGroup < 0 || nGroup >= node->getChildCount())
{
return;
}
XmlNodeRef groupNode = node->getChild(nGroup);
if (groupNode == NULL)
{
return;
}
if (nChild < 0 || nChild >= groupNode->getChildCount())
{
return;
}
XmlNodeRef childNode = groupNode->getChild(nChild);
if (childNode == NULL)
{
return;
}
if (pVar->GetDataType() == IVariable::DT_COLOR)
{
Vec3 value;
pVar->Get(value);
QString buff;
QColor gammaColor = ColorLinearToGamma(ColorF(value.x, value.y, value.z));
buff = QStringLiteral("%1,%2,%3").arg(gammaColor.red()).arg(gammaColor.green()).arg(gammaColor.blue());
childNode->setAttr("value", buff.toUtf8().data());
}
else
{
QString value;
pVar->Get(value);
childNode->setAttr("value", value.toUtf8().data());
}
}
QString CCryEditDoc::GetCryIndexPath(const LPCTSTR levelFilePath)
{
QString levelPath = Path::GetPath(levelFilePath);
QString levelName = Path::GetFileName(levelFilePath);
return Path::AddPathSlash(levelPath + levelName + "_editor");
}
BOOL CCryEditDoc::LoadXmlArchiveArray(TDocMultiArchive& arrXmlAr, const QString& absoluteLevelPath, const QString& levelPath)
{
auto pIPak = GetIEditor()->GetSystem()->GetIPak();
//if (m_pSWDoc->IsNull())
{
CXmlArchive* pXmlAr = new CXmlArchive();
if (!pXmlAr)
{
return FALSE;
}
CXmlArchive& xmlAr = *pXmlAr;
xmlAr.bLoading = true;
// bound to the level folder, as if it were the assets folder.
// this mounts (whateverlevelname.ly) as @assets@/Levels/whateverlevelname/ and thus it works...
bool openLevelPakFileSuccess = pIPak->OpenPack(levelPath.toUtf8().data(), absoluteLevelPath.toUtf8().data());
if (!openLevelPakFileSuccess)
{
return FALSE;
}
CPakFile pakFile;
bool loadFromPakSuccess;
loadFromPakSuccess = xmlAr.LoadFromPak(levelPath, pakFile);
pIPak->ClosePack(absoluteLevelPath.toUtf8().data());
if (!loadFromPakSuccess)
{
return FALSE;
}
FillXmlArArray(arrXmlAr, &xmlAr);
}
return TRUE;
}
void CCryEditDoc::ReleaseXmlArchiveArray(TDocMultiArchive& arrXmlAr)
{
SAFE_DELETE(arrXmlAr[0]);
}
//////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorEntityContextNotificationBus interface implementation
void CCryEditDoc::OnSliceInstantiated(const AZ::Data::AssetId& sliceAssetId, AZ::SliceComponent::SliceInstanceAddress& sliceAddress, const AzFramework::SliceInstantiationTicket& /*ticket*/)
{
if (m_envProbeSliceAssetId == sliceAssetId)
{
const AZ::SliceComponent::EntityList& entities = sliceAddress.GetInstance()->GetInstantiated()->m_entities;
const AZ::Uuid editorEnvProbeComponentId("{8DBD6035-583E-409F-AFD9-F36829A0655D}");
AzToolsFramework::EntityIdList entityIds;
entityIds.reserve(entities.size());
for (const AZ::Entity* entity : entities)
{
if (entity->FindComponent(editorEnvProbeComponentId))
{
// Update Probe Area size to cover the whole terrain
LmbrCentral::EditorLightComponentRequestBus::Event(entity->GetId(), &LmbrCentral::EditorLightComponentRequests::SetProbeAreaDimensions, AZ::Vector3(m_terrainSize, m_terrainSize, m_envProbeHeight));
// Force update the light to apply cubemap
LmbrCentral::EditorLightComponentRequestBus::Event(entity->GetId(), &LmbrCentral::EditorLightComponentRequests::RefreshLight);
}
entityIds.push_back(entity->GetId());
}
//Detach instantiated env probe entities from engine slice
AzToolsFramework::SliceEditorEntityOwnershipServiceRequestBus::Broadcast(
&AzToolsFramework::SliceEditorEntityOwnershipServiceRequests::DetachSliceEntities, entityIds);
sliceAddress.SetInstance(nullptr);
sliceAddress.SetReference(nullptr);
SetModifiedFlag(true);
SetModifiedModules(eModifiedEntities);
AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
//save after level default slice fully instantiated
Save();
}
GetIEditor()->ResumeUndo();
}
void CCryEditDoc::OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& /*ticket*/)
{
if (m_envProbeSliceAssetId == sliceAssetId)
{
AzToolsFramework::SliceEditorEntityOwnershipServiceNotificationBus::Handler::BusDisconnect();
AZ_Warning("Editor", false, "Failed to instantiate default environment probe slice.");
}
GetIEditor()->ResumeUndo();
}
//////////////////////////////////////////////////////////////////////////
namespace AzToolsFramework
{
void CryEditDocFuncsHandler::Reflect(AZ::ReflectContext* context)
{
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
// this will put these methods into the 'azlmbr.legacy.general' module
auto addLegacyGeneral = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
{
methodBuilder->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Legacy/Editor")
->Attribute(AZ::Script::Attributes::Module, "legacy.general");
};
addLegacyGeneral(behaviorContext->Method("save_level", ::Internal::SaveLevel, nullptr, "Saves the current level."));
}
}
}
#include <moc_CryEditDoc.cpp>