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o3de/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromDistance.cpp

109 lines
6.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "FollowTargetFromDistance.h"
#include <AzCore/Math/Transform.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Crc.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include "StartingPointCamera/StartingPointCameraConstants.h"
#include "StartingPointCamera/StartingPointCameraUtilities.h"
namespace Camera
{
void FollowTargetFromDistance::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<FollowTargetFromDistance>()
->Version(2)
->Field("Follow Distance", &FollowTargetFromDistance::m_followDistance)
->Field("Minimum Follow Distance", &FollowTargetFromDistance::m_minFollowDistance)
->Field("Maximum Follow Distance", &FollowTargetFromDistance::m_maxFollowDistance)
->Field("Zoom In Event Name", &FollowTargetFromDistance::m_zoomInEventName)
->Field("Zoom Out Event Name", &FollowTargetFromDistance::m_zoomOutEventName)
->Field("Zoom Speed Scale", &FollowTargetFromDistance::m_zoomSpeedScale)
->Field("Input Source Entity", &FollowTargetFromDistance::m_channelId);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<FollowTargetFromDistance>("FollowTargetFromDistance", "Follows behind the target by Follow Distance meters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(0, &FollowTargetFromDistance::m_followDistance, "Follow Distance", "The distance to follow behind the target in meters")
->Attribute(AZ::Edit::Attributes::Suffix, "m")
->Attribute(AZ::Edit::Attributes::Min, &FollowTargetFromDistance::GetMinimumFollowDistance)
->Attribute(AZ::Edit::Attributes::Max, &FollowTargetFromDistance::GetMaximumFollowDistance)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues"))
->DataElement(0, &FollowTargetFromDistance::m_minFollowDistance, "Minimum Follow Distance", "The MINIMUM distance to follow the behind the target in meters")
->Attribute(AZ::Edit::Attributes::Suffix, "m")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
->Attribute(AZ::Edit::Attributes::Max, &FollowTargetFromDistance::GetMaximumFollowDistance)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues"))
->DataElement(0, &FollowTargetFromDistance::m_maxFollowDistance, "Maximum Follow Distance", "The MAXIMUM distance to follow the behind the target in meters")
->Attribute(AZ::Edit::Attributes::Suffix, "m")
->Attribute(AZ::Edit::Attributes::Min, &FollowTargetFromDistance::GetMinimumFollowDistance)
->Attribute(AZ::Edit::Attributes::Max, std::numeric_limits<float>::max())
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ_CRC("RefreshAttributesAndValues"))
->DataElement(0, &FollowTargetFromDistance::m_zoomInEventName, "Zoom In Event Name", "The name of the event to trigger a zoom in")
->DataElement(0, &FollowTargetFromDistance::m_zoomOutEventName, "Zoom Out Event Name", "The name of the event to trigger a zoom out")
->DataElement(0, &FollowTargetFromDistance::m_zoomSpeedScale, "Zoom Speed Scale", "The amount to scale the incoming zoom event by");
}
}
}
void FollowTargetFromDistance::AdjustCameraTransform(float /*deltaTime*/, const AZ::Transform& /*initialCameraTransform*/, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform)
{
inOutCameraTransform.SetTranslation(targetTransform.GetTranslation() - targetTransform.GetBasis(ForwardBackward) * m_followDistance);
}
void FollowTargetFromDistance::Activate(AZ::EntityId channelId)
{
m_channelId = channelId;
if (!m_zoomInEventName.empty())
{
AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomInEventName.c_str()));
AZ::GameplayNotificationBus::MultiHandler::BusConnect(busId);
}
if (!m_zoomOutEventName.empty())
{
AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomOutEventName.c_str()));
AZ::GameplayNotificationBus::MultiHandler::BusConnect(busId);
}
}
void FollowTargetFromDistance::Deactivate()
{
if (!m_zoomInEventName.empty())
{
AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomInEventName.c_str()));
AZ::GameplayNotificationBus::MultiHandler::BusDisconnect(busId);
}
if (!m_zoomOutEventName.empty())
{
AZ::GameplayNotificationId busId(m_channelId, AZ_CRC(m_zoomOutEventName.c_str()));
AZ::GameplayNotificationBus::MultiHandler::BusDisconnect(busId);
}
}
void FollowTargetFromDistance::OnEventBegin(const AZStd::any& value)
{
float floatValue = 0.0f;
AZ_Warning("FollowTargetFromDistance", AZStd::any_numeric_cast<float>(&value, floatValue), "Received bad value, expected type numerically convertable to float, got type %s", GetNameFromUuid(value.type()));
if (AZStd::any_numeric_cast<float>(&value, floatValue))
{
m_followDistance = AZ::GetClamp(m_followDistance - (floatValue * m_zoomSpeedScale), m_minFollowDistance, m_maxFollowDistance);
}
}
} // namespace Camera