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o3de/Gems/StartingPointCamera/Code/Source/CameraTransformBehaviors/FollowTargetFromAngle.cpp

51 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "FollowTargetFromAngle.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include "StartingPointCamera/StartingPointCameraUtilities.h"
namespace Camera
{
void FollowTargetFromAngle::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<FollowTargetFromAngle>()
->Version(1)
->Field("Angle", &FollowTargetFromAngle::m_angleInDegrees)
->Field("Rotation Type", &FollowTargetFromAngle::m_rotationType)
->Field("Distance From Target", &FollowTargetFromAngle::m_distanceFromTarget);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<FollowTargetFromAngle>("FollowTargetFromAngle", "Follows behind the target by Angle degrees about RotationType")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(0, &FollowTargetFromAngle::m_angleInDegrees, "Angle", "The angle to rotate about RotationType")
->Attribute(AZ::Edit::Attributes::Suffix, "degrees")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &FollowTargetFromAngle::m_rotationType, "Rotation Type", "Choose to Yaw, Pitch or Roll Angle degrees")
->EnumAttribute(EulerAngleType::Yaw, "Yaw")
->EnumAttribute(EulerAngleType::Pitch, "Pitch")
->EnumAttribute(EulerAngleType::Roll, "Roll")
->DataElement(0, &FollowTargetFromAngle::m_distanceFromTarget, "Distance From Target", "The range at which to follow the target from")
->Attribute(AZ::Edit::Attributes::Suffix, "m");
}
}
}
void FollowTargetFromAngle::AdjustCameraTransform([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform)
{
// calculate new position based on angles and distance
AZ::Transform rotation = CreateRotationFromEulerAngle(m_rotationType, AZ::DegToRad(m_angleInDegrees));
inOutCameraTransform = rotation;
inOutCameraTransform.SetTranslation(targetTransform.GetTranslation() - rotation.GetBasis(ForwardBackward) * m_distanceFromTarget);
}
} //namespace Camera