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73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/PhysicsSystem.h>
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#include <AzFramework/Physics/Configuration/SceneConfiguration.h>
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namespace AzPhysics
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{
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AZ_CLASS_ALLOCATOR_IMPL(Scene, AZ::SystemAllocator, 0);
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/*static*/ void Scene::Reflect(AZ::ReflectContext* context)
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{
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if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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const auto getOnGravityChange = [](const AZStd::string& sceneName) -> SceneEvents::OnSceneGravityChangedEvent*
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{
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if (auto* physicsSystem = AZ::Interface<SystemInterface>::Get())
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{
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SceneHandle sceneHandle = physicsSystem->GetSceneHandle(sceneName);
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if (sceneHandle != AzPhysics::InvalidSceneHandle)
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{
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if (Scene* scene = physicsSystem->GetScene(sceneHandle))
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{
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return scene->GetOnGravityChangedEvent();
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}
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}
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}
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return nullptr;
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};
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const AZ::BehaviorAzEventDescription gravityChangedEventDescription =
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{
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"On Gravity Changed event",
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{
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"Scene Handle",
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"Gravity Vector"
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} // Parameters
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};
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behaviorContext->Class<Scene>("PhysicsScene")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Attribute(AZ::Script::Attributes::Module, "physics")
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->Attribute(AZ::Script::Attributes::Category, "Physics")
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->Method("GetOnGravityChangeEvent", getOnGravityChange)
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->Attribute(AZ::Script::Attributes::AzEventDescription, gravityChangedEventDescription)
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->Method("QueryScene", &Scene::QueryScene)
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;
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}
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}
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Scene::Scene(const SceneConfiguration& config)
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: m_id(config.m_sceneName)
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{
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}
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const AZ::Crc32& Scene::GetId() const
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{
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return m_id;
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}
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SceneEvents::OnSceneGravityChangedEvent* Scene::GetOnGravityChangedEvent()
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{
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return &m_sceneGravityChangedEvent;
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}
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} // namespace AzPhysics
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