73522e90c9
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
17 lines
590 B
C++
17 lines
590 B
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
|
#include <AzCore/Module/DynamicModuleHandle.h>
|
|
|
|
namespace AZ::SceneProcessing
|
|
{
|
|
inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneCoreModule;
|
|
inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneDataModule;
|
|
inline AZStd::unique_ptr<DynamicModuleHandle> s_sceneBuilderModule;
|
|
} // namespace AZ::SceneProcessing
|