73522e90c9
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
34 lines
805 B
C++
34 lines
805 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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const std::shared_ptr<FbxMeshWrapper> TestFbxNode::GetMesh() const
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{
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return m_testFbxMesh;
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}
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const char* TestFbxNode::GetName() const
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{
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return m_name.c_str();
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}
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void TestFbxNode::SetMesh(std::shared_ptr<TestFbxMesh> testFbxMesh)
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{
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m_testFbxMesh = testFbxMesh;
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}
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void TestFbxNode::SetName(const char* name)
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{
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m_name = name;
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}
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}
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}
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