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o3de/Code/Tools/SceneAPI/SceneBuilder/Tests/TestFbxNode.cpp
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AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h>
namespace AZ
{
namespace FbxSDKWrapper
{
const std::shared_ptr<FbxMeshWrapper> TestFbxNode::GetMesh() const
{
return m_testFbxMesh;
}
const char* TestFbxNode::GetName() const
{
return m_name.c_str();
}
void TestFbxNode::SetMesh(std::shared_ptr<TestFbxMesh> testFbxMesh)
{
m_testFbxMesh = testFbxMesh;
}
void TestFbxNode::SetName(const char* name)
{
m_name = name;
}
}
}