Files
o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/TestActorAssets.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

42 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/IO/SystemFile.h>
#include <AzCore/std/containers/vector.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <EMotionFX/Source/Actor.h>
#include <EMotionFX/Source/EMotionFXManager.h>
#include <EMotionFX/Source/Importer/Importer.h>
#include <Tests/TestAssetCode/TestActorAssets.h>
namespace EMotionFX
{
AZStd::string TestActorAssets::FileToBase64(const char* filePath)
{
AZ::IO::SystemFile systemFile;
if (systemFile.Open(filePath, AZ::IO::SystemFile::SF_OPEN_READ_ONLY))
{
const size_t sizeInBytes = systemFile.Length();
AZStd::vector<AZ::u8> dataToEncode;
dataToEncode.resize(sizeInBytes);
systemFile.Read(sizeInBytes, dataToEncode.begin());
return AzFramework::StringFunc::Base64::Encode(dataToEncode.begin(), sizeInBytes);
}
return AZStd::string();
}
AZ::Data::Asset<Integration::ActorAsset> TestActorAssets::GetAssetFromActor(const AZ::Data::AssetId& assetId, AZStd::unique_ptr<Actor>&& actor)
{
AZ::Data::Asset<Integration::ActorAsset> actorAsset = AZ::Data::AssetManager::Instance().CreateAsset<Integration::ActorAsset>(assetId);
actorAsset.GetAs<Integration::ActorAsset>()->SetData(AZStd::move(actor));
return actorAsset;
}
} // namespace EMotionFX