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o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetDetailsPanel.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

55 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "AssetDetailsPanel.h"
#include <QScopedPointer>
#endif
class QItemSelection;
namespace Ui
{
class SourceAssetDetailsPanel;
}
namespace AssetProcessor
{
class AssetDatabaseConnection;
class SourceAssetTreeItemData;
class SourceAssetDetailsPanel
: public AssetDetailsPanel
{
Q_OBJECT
public:
explicit SourceAssetDetailsPanel(QWidget* parent = nullptr);
~SourceAssetDetailsPanel() override;
public Q_SLOTS:
void AssetDataSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
protected:
void ResetText();
void SetDetailsVisible(bool visible);
void BuildProducts(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
void BuildOutgoingSourceDependencies(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
void BuildIncomingSourceDependencies(
AssetDatabaseConnection& assetDatabaseConnection,
const AZStd::shared_ptr<const SourceAssetTreeItemData> sourceItemData);
QScopedPointer<Ui::SourceAssetDetailsPanel> m_ui;
};
} // namespace AssetProcessor