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o3de/Code/Editor/Plugins/ProjectSettingsTool/PlatformSettings_Base.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Serialization/EditContext.h>
namespace ProjectSettingsTool
{
class BaseSettings
{
public:
AZ_TYPE_INFO(BaseSettings, "{3202E013-46EC-4E97-989A-84934CA15C59}");
AZ_CLASS_ALLOCATOR(BaseSettings, AZ::SystemAllocator, 0);
BaseSettings()
: m_projectName("")
, m_productName("")
, m_executableName("")
, m_projectPath("")
, m_sysDllGame("")
, m_projectOutputFolder("")
, m_codeFolder("")
{}
static void Reflect(AZ::ReflectContext* context);
AZStd::string m_projectName;
AZStd::string m_productName;
AZStd::string m_executableName;
AZStd::string m_projectPath;
AZStd::string m_sysDllGame;
AZStd::string m_projectOutputFolder;
AZStd::string m_codeFolder;
};
} // namespace ProjectSettingsTool