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o3de/Code/Editor/Include/ITextureDatabaseUpdater.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

38 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : This file declares the interface used by the texture viewer
// and (implemented first implemented by the Texture Database Creator) to
// syncronize their threads. A thread interace could be useful there.
#ifndef CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
#define CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
#pragma once
class CTextureDatabaseItem;
struct ITextureDatabaseUpdater
{
public:
//////////////////////////////////////////////////////////////////////////
// Thread control
virtual void NotifyShutDown() = 0;
virtual void Lock() = 0;
virtual void Unlock() = 0;
virtual void WaitForThread() = 0;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Data access
virtual CTextureDatabaseItem* GetItem(const char* szAddItem) = 0;
//////////////////////////////////////////////////////////////////////////
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H