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o3de/Code/Editor/AssetImporter/UI/ProcessingAssetsDialog.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QDialog>
#endif
namespace Ui {
class ProcessingAssetsDialog;
}
class ProcessingAssetsDialog
: public QDialog
{
Q_OBJECT
public:
ProcessingAssetsDialog(int numberOfProcessedFiles, QWidget* parent = nullptr);
~ProcessingAssetsDialog();
void InitializeButtons();
Q_SIGNALS:
void CloseProcessingAssetsDialog();
void OpenLogDialog();
public Q_SLOTS:
void accept();
void reject();
private:
void UpdateTextsAndTitle(int numberOfProcessedFiles);
QScopedPointer<Ui::ProcessingAssetsDialog> m_ui;
};