cc615a8f32
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That Predate The Shader Supervariants These are the essential impactful changes as a result of deprecating the ShaderResourceGroupAsset. * Addressed feedback by @moudgils. Better comments in header files. * More updates related with deprecation of ShaderResourceGroupAsset * Deleted the temporary version 2 classes. * Updated version of the shader asset builders. * Updated version of all the shader related classes impacted by the Supervariant concept and deprecation of ShaderResourceGroupAsset * Changes to *.pass and DGI, Reflections and RayTracing. * changes to material related assets * changes to core lights * Changes to auxgeom/dynamic draw. * changes to decals, lyshine, imguipass * changes to RPI Pass classes * Shader for SceneSrg, ViewSrg and ForwardPass Srgs. * changes to mesh, skinned mesh, Morphtarget. * Fixes to RayTracingPass.cpp & now allow empty srg in shaders. * Updated Atom_RPI.Tests * Simplified InstanceDatabase by removing AddHandler ------------------------------------------------------------------------------------ * Updated DiffuseGI precompiled shaders. Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset. Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants. Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com> ------------------------------------------------------------------------------------ * Changed semantics for some PassSrg to SRG_PerPass_WithFallback. AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg. Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp * Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli Removed redundant checking for finalization in ShaderResourceGroupLayout.cpp * Fixed race condition bug for Shader::FindOrCreate. InstanceDatabase<>::CreateInstance() needs to be atomic for instance creation and initialization. Added optional InstanceHandler::CreateFunctionWithParams to accomodate to the needs of Instances that need more than an asset reference to be able to be created an initialzed. Removed ShaderResourceGroup::FindOrCreate() only ::Create is available now. * Renamed scene_and_view_srgs.* as SceneAndViewSrgs.* Changed GetAzslFileOfOrigin for GetUniqueId * Fixed unit tests. * Reverted the serialization name of m_uniqueId back to "m_azslFileOfOrigin" so precompiled shaders don't fail in layout comparison. * Fixed AtomCore.Tests Removed non-applicable test. InstanceDatabase.AddHandler() is not available anymore. * The Null rhi is re-enabled for shader compilation. Signed-off-by: garrieta <garrieta@amazon.com>
52 lines
2.0 KiB
C++
52 lines
2.0 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <Atom/RHI.Reflect/Size.h>
|
|
#include <Atom/RPI.Public/Pass/RasterPass.h>
|
|
|
|
namespace AZ
|
|
{
|
|
namespace Render
|
|
{
|
|
//! This pass renders the diffuse global illumination in the area covered by
|
|
//! each DiffuseProbeGrid.
|
|
class DiffuseProbeGridRenderPass final
|
|
: public RPI::RasterPass
|
|
{
|
|
using Base = RPI::RasterPass;
|
|
AZ_RPI_PASS(DiffuseProbeGridRenderPass);
|
|
|
|
public:
|
|
AZ_RTTI(DiffuseProbeGridRenderPass, "{33F79A39-2DB3-46FC-8BA1-9E43E222C322}", Base);
|
|
AZ_CLASS_ALLOCATOR(DiffuseProbeGridRenderPass, SystemAllocator, 0);
|
|
|
|
~DiffuseProbeGridRenderPass() = default;
|
|
static RPI::Ptr<DiffuseProbeGridRenderPass> Create(const RPI::PassDescriptor& descriptor);
|
|
|
|
private:
|
|
DiffuseProbeGridRenderPass() = delete;
|
|
explicit DiffuseProbeGridRenderPass(const RPI::PassDescriptor& descriptor);
|
|
|
|
// Pass behavior overrides...
|
|
virtual void FrameBeginInternal(FramePrepareParams params) override;
|
|
|
|
// Scope producer functions...
|
|
void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
|
|
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
|
|
|
|
Data::Instance<RPI::Shader> m_shader;
|
|
RHI::Ptr<RHI::ShaderResourceGroupLayout> m_srgLayout;
|
|
};
|
|
} // namespace Render
|
|
} // namespace AZ
|