cc615a8f32
* [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Functions That Predate The Shader Supervariants These are the essential impactful changes as a result of deprecating the ShaderResourceGroupAsset. * Addressed feedback by @moudgils. Better comments in header files. * More updates related with deprecation of ShaderResourceGroupAsset * Deleted the temporary version 2 classes. * Updated version of the shader asset builders. * Updated version of all the shader related classes impacted by the Supervariant concept and deprecation of ShaderResourceGroupAsset * Changes to *.pass and DGI, Reflections and RayTracing. * changes to material related assets * changes to core lights * Changes to auxgeom/dynamic draw. * changes to decals, lyshine, imguipass * changes to RPI Pass classes * Shader for SceneSrg, ViewSrg and ForwardPass Srgs. * changes to mesh, skinned mesh, Morphtarget. * Fixes to RayTracingPass.cpp & now allow empty srg in shaders. * Updated Atom_RPI.Tests * Simplified InstanceDatabase by removing AddHandler ------------------------------------------------------------------------------------ * Updated DiffuseGI precompiled shaders. Added RayTracingSceneSrg and RayTracingMaterialSrg shader asset. Updated ShaderAssetCreator::Clone to handle the supervariant when processing root variants. Co-authored-by: Doug McDiarmid <dmcdiar@amazon.com> ------------------------------------------------------------------------------------ * Changed semantics for some PassSrg to SRG_PerPass_WithFallback. AuxGeom/FixedShapeProcessor.cpp requires SRG_PerDraw on ObjectSrg. Removed names of SceneSrg and ViewSrg from RPISystemDescriptor.cpp * Moved ShaderLib/Atom/Features/DummyEntryFunctions.azsli To Gems/Atom/RPI/Assets/ShaderLib/Atom/RPI/DummyEntryFunctions.azsli Removed redundant checking for finalization in ShaderResourceGroupLayout.cpp * Fixed race condition bug for Shader::FindOrCreate. InstanceDatabase<>::CreateInstance() needs to be atomic for instance creation and initialization. Added optional InstanceHandler::CreateFunctionWithParams to accomodate to the needs of Instances that need more than an asset reference to be able to be created an initialzed. Removed ShaderResourceGroup::FindOrCreate() only ::Create is available now. * Renamed scene_and_view_srgs.* as SceneAndViewSrgs.* Changed GetAzslFileOfOrigin for GetUniqueId * Fixed unit tests. * Reverted the serialization name of m_uniqueId back to "m_azslFileOfOrigin" so precompiled shaders don't fail in layout comparison. * Fixed AtomCore.Tests Removed non-applicable test. InstanceDatabase.AddHandler() is not available anymore. * The Null rhi is re-enabled for shader compilation. Signed-off-by: garrieta <garrieta@amazon.com>
66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Memory/SystemAllocator.h>
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#include <Atom/RHI/CommandList.h>
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#include <Atom/RHI/DrawItem.h>
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#include <Atom/RHI/ScopeProducer.h>
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#include <Atom/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.h>
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#include <Atom/RPI.Public/Pass/ComputePass.h>
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#include <Atom/RPI.Public/Shader/Shader.h>
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#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
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#include <Atom/RPI.Reflect/Pass/PassName.h>
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#include <Atom/RPI.Public/Image/AttachmentImage.h>
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#include <DiffuseGlobalIllumination/DiffuseProbeGrid.h>
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namespace AZ
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{
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namespace Render
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{
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//! Compute shader that relocates probes in the diffuse probe grid.
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class DiffuseProbeGridRelocationPass final
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: public RPI::RenderPass
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{
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public:
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AZ_RPI_PASS(DiffuseProbeGridRelocationPass);
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AZ_RTTI(AZ::Render::DiffuseProbeGridRelocationPass, "{E6FCBE1A-0404-49B3-AA78-C2B0DEE94FB1}", RPI::RenderPass);
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AZ_CLASS_ALLOCATOR(DiffuseProbeGridRelocationPass, SystemAllocator, 0);
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virtual ~DiffuseProbeGridRelocationPass() = default;
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static RPI::Ptr<DiffuseProbeGridRelocationPass> Create(const RPI::PassDescriptor& descriptor);
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private:
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DiffuseProbeGridRelocationPass(const RPI::PassDescriptor& descriptor);
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void LoadShader();
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// Pass overrides
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void FrameBeginInternal(FramePrepareParams params) override;
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void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
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void CompileResources(const RHI::FrameGraphCompileContext& context) override;
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void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
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// shader
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Data::Instance<RPI::Shader> m_shader;
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const RHI::PipelineState* m_pipelineState = nullptr;
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RHI::Ptr<RHI::ShaderResourceGroupLayout> m_srgLayout;
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RHI::DispatchDirect m_dispatchArgs;
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// revision number of the ray tracing data when the shader table was built
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uint32_t m_rayTracingDataRevision = 0;
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};
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} // namespace Render
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} // namespace AZ
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