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107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <ProjectManagerWindow.h>
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#include <ScreenFactory.h>
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#include <AzQtComponents/Components/StyleManager.h>
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#include <AzCore/IO/Path/Path.h>
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#include <QDir>
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#include <Source/ui_ProjectManagerWindow.h>
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namespace O3DE::ProjectManager
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{
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ProjectManagerWindow::ProjectManagerWindow(QWidget* parent, const AZ::IO::PathView& engineRootPath)
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: QMainWindow(parent)
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, m_ui(new Ui::ProjectManagerWindowClass())
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{
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m_ui->setupUi(this);
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ConnectSlotsAndSignals();
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QDir rootDir = QString::fromUtf8(engineRootPath.Native().data(), aznumeric_cast<int>(engineRootPath.Native().size()));
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const auto pathOnDisk = rootDir.absoluteFilePath("Code/Tools/ProjectManager/Resources");
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const auto qrcPath = QStringLiteral(":/ProjectManagerWindow");
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AzQtComponents::StyleManager::addSearchPaths("projectmanagerwindow", pathOnDisk, qrcPath, engineRootPath);
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AzQtComponents::StyleManager::setStyleSheet(this, QStringLiteral("projectlauncherwindow:ProjectManagerWindow.qss"));
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BuildScreens();
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ChangeToScreen(ProjectManagerScreen::FirstTimeUse);
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}
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ProjectManagerWindow::~ProjectManagerWindow()
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{
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}
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void ProjectManagerWindow::BuildScreens()
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{
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// Basically just iterate over the ProjectManagerScreen enum creating each screen
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// Could add some fancy to do this but there are few screens right now
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ResetScreen(ProjectManagerScreen::FirstTimeUse);
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ResetScreen(ProjectManagerScreen::NewProjectSettings);
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ResetScreen(ProjectManagerScreen::GemCatalog);
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ResetScreen(ProjectManagerScreen::ProjectsHome);
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ResetScreen(ProjectManagerScreen::ProjectSettings);
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ResetScreen(ProjectManagerScreen::EngineSettings);
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}
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QStackedWidget* ProjectManagerWindow::GetScreenStack()
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{
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return m_ui->stackedScreens;
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}
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void ProjectManagerWindow::ChangeToScreen(ProjectManagerScreen screen)
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{
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int index = aznumeric_cast<int, ProjectManagerScreen>(screen);
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m_ui->stackedScreens->setCurrentIndex(index);
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}
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void ProjectManagerWindow::ResetScreen(ProjectManagerScreen screen)
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{
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int index = aznumeric_cast<int, ProjectManagerScreen>(screen);
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// Fine the old screen if it exists and get rid of it so we can start fresh
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QWidget* oldScreen = m_ui->stackedScreens->widget(index);
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if (oldScreen)
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{
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m_ui->stackedScreens->removeWidget(oldScreen);
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oldScreen->deleteLater();
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}
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// Add new screen
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QWidget* newScreen = BuildScreen(this, screen);
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m_ui->stackedScreens->insertWidget(index, newScreen);
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}
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void ProjectManagerWindow::ConnectSlotsAndSignals()
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{
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QObject::connect(m_ui->projectsMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleProjectsMenu);
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QObject::connect(m_ui->engineMenu, &QMenu::aboutToShow, this, &ProjectManagerWindow::HandleEngineMenu);
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}
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void ProjectManagerWindow::HandleProjectsMenu()
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{
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ChangeToScreen(ProjectManagerScreen::ProjectsHome);
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}
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void ProjectManagerWindow::HandleEngineMenu()
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{
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ChangeToScreen(ProjectManagerScreen::EngineSettings);
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}
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} // namespace O3DE::ProjectManager
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