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59 lines
2.1 KiB
Lua
59 lines
2.1 KiB
Lua
----------------------------------------------------------------------------------------------------
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--
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-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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-- its licensors.
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--
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-- For complete copyright and license terms please see the LICENSE at the root of this
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-- distribution (the "License"). All use of this software is governed by the License,
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-- or, if provided, by the license below or the license accompanying this file. Do not
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-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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--
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--
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----------------------------------------------------------------------------------------------------
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local MoveEntity =
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{
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Properties =
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{
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IncomingGameplayEventName = "",
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IsRelative = {default=true, description="When true, the velocity will be applied relative to the entity's transform"},
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VelocityScale = {default=1.0, description="This will scale the vector before sending it"},
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},
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}
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function MoveEntity:OnActivate()
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local gameplayBusId = GameplayNotificationId(self.entityId, self.Properties.IncomingGameplayEventName, "Vector3")
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self.gameplayBus = GameplayNotificationBus.Connect(self, gameplayBusId)
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end
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function MoveEntity:SetVelocity(vectorValue)
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if self.Properties.IsRelative then
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local localTM = TransformBus.Event.GetWorldTM(self.entityId)
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localTM:SetTranslation(Vector3(0,0,0))
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localTM:ExtractScale()
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PhysicsComponentRequestBus.Event.SetVelocity(self.entityId, localTM * (vectorValue*self.Properties.VelocityScale))
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else
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PhysicsComponentRequestBus.Event.SetVelocity(self.entityId, vectorValue*self.Properties.VelocityScale)
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end
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end
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function MoveEntity:OnEventBegin(vectorValue)
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self:SetVelocity(vectorValue)
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end
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function MoveEntity:OnEventUpdating(vectorValue)
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self:SetVelocity(vectorValue)
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end
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function MoveEntity:OnEventEnd(vectorValue)
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self:SetVelocity(vectorValue)
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end
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function MoveEntity:OnDeactivate()
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self.gameplayBus:Disconnect()
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end
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return MoveEntity
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