Files
o3de/Gems/Atom/RPI/Code/atom_rpi_edit_files.cmake
T
galibzon 256df54575 [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System (#749)
* [ATOM-15276] Shader Build Pipeline: Add Shader Supervariant System.

Added ShaderAssetBuilder2 & ShaderVariantAssetBuilder2.

Added ShaderAsset2, ShaderVariantAsset2.

Eventually they will be the only builders. AzslBuilder &
SrgLayoutBuilder will be removed.
ShaderResourceGroupAsset will be removed. ShaderAssetBuilder &
ShaderVariantAssetBuilder will be replaced.

Signed-off-by: garrieta <garrieta@amazon.com>
2021-05-20 04:53:16 -05:00

66 lines
3.5 KiB
CMake

#
# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
# its licensors.
#
# For complete copyright and license terms please see the LICENSE at the root of this
# distribution (the "License"). All use of this software is governed by the License,
# or, if provided, by the license below or the license accompanying this file. Do not
# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#
set(FILES
Include/Atom/RPI.Edit/Common/AssetUtils.h
Include/Atom/RPI.Edit/Common/AssetAliasesSourceData.h
Include/Atom/RPI.Edit/Common/ColorUtils.h
Include/Atom/RPI.Edit/Common/ConvertibleSource.h
Include/Atom/RPI.Edit/Common/JsonFileLoadContext.h
Include/Atom/RPI.Edit/Common/JsonReportingHelper.h
Include/Atom/RPI.Edit/Common/JsonUtils.h
Include/Atom/RPI.Edit/Material/LuaMaterialFunctorSourceData.h
Include/Atom/RPI.Edit/Material/MaterialTypeSourceData.h
Include/Atom/RPI.Edit/Material/MaterialConverterBus.h
Include/Atom/RPI.Edit/Material/MaterialPropertyId.h
Include/Atom/RPI.Edit/Material/MaterialPropertySerializer.h
Include/Atom/RPI.Edit/Material/MaterialPropertyValueSerializer.h
Include/Atom/RPI.Edit/Material/MaterialPropertyValueSourceData.h
Include/Atom/RPI.Edit/Material/MaterialPropertyValueSourceDataSerializer.h
Include/Atom/RPI.Edit/Material/MaterialSourceData.h
Include/Atom/RPI.Edit/Material/MaterialSourceDataSerializer.h
Include/Atom/RPI.Edit/Material/MaterialFunctorSourceData.h
Include/Atom/RPI.Edit/Material/MaterialFunctorSourceDataSerializer.h
Include/Atom/RPI.Edit/Material/MaterialFunctorSourceDataRegistration.h
Include/Atom/RPI.Edit/Material/MaterialUtils.h
Include/Atom/RPI.Edit/ResourcePool/ResourcePoolSourceData.h
Include/Atom/RPI.Edit/Shader/ShaderSourceData.h
Include/Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h
Include/Atom/RPI.Edit/Shader/ShaderVariantAssetCreator.h
Include/Atom/RPI.Edit/Shader/ShaderVariantAssetCreator2.h
Include/Atom/RPI.Edit/Shader/ShaderVariantTreeAssetCreator.h
Source/RPI.Edit/Material/LuaMaterialFunctorSourceData.cpp
Source/RPI.Edit/Material/MaterialTypeSourceData.cpp
Source/RPI.Edit/Material/MaterialPropertyId.cpp
Source/RPI.Edit/Material/MaterialPropertySerializer.cpp
Source/RPI.Edit/Material/MaterialPropertyValueSerializer.cpp
Source/RPI.Edit/Material/MaterialPropertyValueSourceData.cpp
Source/RPI.Edit/Material/MaterialPropertyValueSourceDataSerializer.cpp
Source/RPI.Edit/Material/MaterialSourceData.cpp
Source/RPI.Edit/Material/MaterialSourceDataSerializer.cpp
Source/RPI.Edit/Material/MaterialFunctorSourceData.cpp
Source/RPI.Edit/Material/MaterialFunctorSourceDataSerializer.cpp
Source/RPI.Edit/Material/MaterialFunctorSourceDataRegistration.cpp
Source/RPI.Edit/Material/MaterialUtils.cpp
Source/RPI.Edit/Shader/ShaderSourceData.cpp
Source/RPI.Edit/Shader/ShaderVariantListSourceData.cpp
Source/RPI.Edit/Shader/ShaderVariantAssetCreator.cpp
Source/RPI.Edit/Shader/ShaderVariantAssetCreator2.cpp
Source/RPI.Edit/Shader/ShaderVariantTreeAssetCreator.cpp
Source/RPI.Edit/Common/AssetUtils.cpp
Source/RPI.Edit/Common/AssetAliasesSourceData.cpp
Source/RPI.Edit/Common/ColorUtils.cpp
Source/RPI.Edit/Common/ConvertibleSource.cpp
Source/RPI.Edit/Common/JsonFileLoadContext.cpp
Source/RPI.Edit/Common/JsonReportingHelper.cpp
Source/RPI.Edit/Common/JsonUtils.cpp
)