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o3de/Gems/Atom/Feature/Common/Assets/Shaders
hershey5045 c127a044d4
Enable fog in physical sky component to blend with deferred fog (#1320)
5 years ago
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AuxGeom Add newlines to the end of all files 5 years ago
BRDFTexture Add newlines to the end of all files 5 years ago
Checkerboard Add newlines to the end of all files 5 years ago
Depth Add newlines to the end of all files 5 years ago
DiffuseGlobalIllumination Added DiffuseGlobalIlluminationFeatureProcessor and moved the DiffuseProbeGrid files to the DiffuseGlobalIllumination directory 5 years ago
ImGui Add newlines to the end of all files 5 years ago
LightCulling Improved variable name 5 years ago
LuxCore Add newlines to the end of all files 5 years ago
Math Add newlines to the end of all files 5 years ago
MorphTargets Added comments and more format fixes 5 years ago
MotionVector Temporal anti-aliasing and constrast adaptive sharpening (#1161) 5 years ago
PostProcessing Added comments and more format fixes 5 years ago
Reflections Created a new ReflectionScreenSpaceCompositePass to set the maximum roughness mip in the pass Srg. 5 years ago
ScreenSpace Add newlines to the end of all files 5 years ago
Shadow Updated Several Engine Gem's CMakeLists.txt to add themselves as required Gems (#1262) 5 years ago
SkinnedMesh Fix metal shader pipeline crashes for LuminanceHistogramGenerator and MorphTargetCS due to the use of atomic operations with typed buffers. Switching them to use Structured buffers. Plus misc cleanup 5 years ago
SkyBox Enable fog in physical sky component to blend with deferred fog (#1320) 5 years ago