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o3de/Gems/Atom/Component/DebugCamera/Code/Source/Module.cpp

56 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Module/Module.h>
#include <Atom/Component/DebugCamera/ArcBallControllerComponent.h>
#include <Atom/Component/DebugCamera/CameraComponent.h>
#include <Atom/Component/DebugCamera/NoClipControllerComponent.h>
namespace AZ
{
namespace Debug
{
class CameraModule
: public AZ::Module
{
public:
AZ_RTTI(DebugCameraModule, "{C4F5D301-5C7F-42C2-8326-08F685B2D7A3}", AZ::Module);
CameraModule()
{
m_descriptors.insert(m_descriptors.end(), {
CameraControllerComponent::CreateDescriptor(),
ArcBallControllerComponent::CreateDescriptor(),
CameraComponent::CreateDescriptor(),
NoClipControllerComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
AZ::ComponentTypeList required;
return required;
}
};
} // namespace Debug
} // namespace AZ
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_Atom_Component_DebugCamera, AZ::Debug::CameraModule)