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o3de/Gems/Atom/Component/DebugCamera/Code/Source/DebugCameraUtils.cpp

44 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <DebugCameraUtils.h>
#include <AzCore/Math/MathUtils.h>
namespace AZ
{
namespace Debug
{
void ApplyMomentum(float& oldValue, float& newValue, float deltaTime)
{
float blendedValue;
blendedValue = AZ::Lerp(newValue, oldValue, deltaTime);
oldValue = blendedValue;
newValue = blendedValue;
}
float NormalizeAngle(float angle)
{
if (angle > AZ::Constants::Pi)
{
angle -= AZ::Constants::TwoPi;
}
else if (angle < -AZ::Constants::Pi)
{
angle += AZ::Constants::TwoPi;
}
return angle;
}
} // namespace Debug
} // namespace AZ