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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <DebugCameraUtils.h>
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#include <AzCore/Math/MathUtils.h>
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namespace AZ
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{
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namespace Debug
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{
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void ApplyMomentum(float& oldValue, float& newValue, float deltaTime)
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{
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float blendedValue;
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blendedValue = AZ::Lerp(newValue, oldValue, deltaTime);
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oldValue = blendedValue;
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newValue = blendedValue;
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}
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float NormalizeAngle(float angle)
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{
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if (angle > AZ::Constants::Pi)
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{
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angle -= AZ::Constants::TwoPi;
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}
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else if (angle < -AZ::Constants::Pi)
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{
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angle += AZ::Constants::TwoPi;
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}
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return angle;
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}
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} // namespace Debug
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} // namespace AZ
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