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o3de/Gems/SceneProcessing/Code
amzn-victor 7164b64bb5
Move BuildDebugSceneGraph function out of SceneProcessing gem (#3290)
Moved BuildDebugSceneGraph out of SceneProcessing gem and into DebugOutput class to allow the function to be shared, which ensures the same dbgsg format is outputted among any calls to the function.

* Move BuildDebugSceneGraph function, update all calls to this function

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Remove unused includes

Signed-off-by: Victor Huang <huavicto@amazon.com>

* Remove z

Signed-off-by: Victor Huang <huavicto@amazon.com>
4 years ago
..
Include/Config Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Source Move BuildDebugSceneGraph function out of SceneProcessing gem (#3290) 4 years ago
Tests Replace Array2D with vector<vector<>> 4 years ago
CMakeLists.txt Add test for the mesh optimizer's ability to weld nearby vertices 4 years ago
sceneprocessing_editor_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
sceneprocessing_editor_static_files.cmake Replace Array2D with vector<vector<>> 4 years ago
sceneprocessing_editor_tests_files.cmake Add test for the mesh optimizer's ability to weld nearby vertices 4 years ago
sceneprocessing_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
sceneprocessing_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago