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45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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enum class ProcessingResult
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{
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Ignored, // Event didn't apply to the processor or there was no work to do.
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Success, // Data was successfully processed.
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Failure // Attempts to process data failed.
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};
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// Combines ProcessingResult together with the stored value such that
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// Ignored doesn't change the stored value,
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// Failure is always stored,
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// Success is only stored if not already set to failure.
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class ProcessingResultCombiner
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{
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public:
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SCENE_CORE_API ProcessingResultCombiner();
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SCENE_CORE_API void operator=(ProcessingResult rhs); // For use with EBus
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SCENE_CORE_API void operator+=(ProcessingResult rhs); // Common use.
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SCENE_CORE_API ProcessingResult GetResult() const;
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private:
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void Combine(ProcessingResult rhs);
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ProcessingResult m_value;
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};
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} // Events
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} // SceneAPI
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} // AZ
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