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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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ProcessingResultCombiner::ProcessingResultCombiner()
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: m_value(ProcessingResult::Ignored)
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{
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}
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void ProcessingResultCombiner::operator=(ProcessingResult rhs)
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{
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Combine(rhs);
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}
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void ProcessingResultCombiner::operator+=(ProcessingResult rhs)
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{
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Combine(rhs);
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}
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void ProcessingResultCombiner::Combine(ProcessingResult rhs)
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{
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switch (rhs)
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{
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case ProcessingResult::Ignored:
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return;
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case ProcessingResult::Success:
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m_value = m_value != ProcessingResult::Failure ? rhs : ProcessingResult::Failure;
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return;
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case ProcessingResult::Failure:
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m_value = ProcessingResult::Failure;
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return;
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}
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}
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ProcessingResult ProcessingResultCombiner::GetResult() const
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{
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return m_value;
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}
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} // Events
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} // SceneAPI
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} // AZ
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