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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneCore
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{
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// Loading components are small logic units that exist only during loading. Each of
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// these components take care of a small piece of the loading process, allowing
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// multiple components to use the same sources to collect data.
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// Use the BindToCall from the CallProcessorBinder to be able to react to specific
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// loading contexts/events.
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class SCENE_CORE_CLASS LoadingComponent
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: public AZ::Component
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, public Events::CallProcessorBinder
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{
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public:
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AZ_COMPONENT(LoadingComponent, "{335A696D-38DA-4A4F-B3F3-DBAD1FE86888}", Events::CallProcessorBinder);
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LoadingComponent() = default;
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~LoadingComponent() override = default;
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SCENE_CORE_API void Activate() override;
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SCENE_CORE_API void Deactivate() override;
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static void Reflect(ReflectContext* context);
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};
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} // namespace SceneCore
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} // namespace SceneAPI
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} // namespace AZ
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