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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
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namespace AZ::SceneAPI::SceneCore
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{
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// Generation components are small logic units that exist only during scene generation. Each of
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// these components take care of a piece of the generation process, allowing
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// multiple components to do runtime creation of scene graph objects.
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// Use the BindToCall from the CallProcessorBinder to be able to react to specific
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// loading contexts/events.
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class SCENE_CORE_CLASS GenerationComponent
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: public AZ::Component
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, public Events::CallProcessorBinder
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{
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public:
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AZ_COMPONENT(GenerationComponent, "{3DBA42C1-894E-4437-B046-BC399E34366B}", Events::CallProcessorBinder);
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SCENE_CORE_API void Activate() override;
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SCENE_CORE_API void Deactivate() override;
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static void Reflect(ReflectContext* context);
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};
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} // namespace AZ::SceneAPI::SceneCore
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