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963 lines
42 KiB
C++
963 lines
42 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzFramework/Application/Application.h>
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#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
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#include <AzFramework/Spawnable/SpawnableEntitiesManager.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <AzTest/AzTest.h>
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namespace UnitTest
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{
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class TestApplication : public AzFramework::Application
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{
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public:
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// ComponentApplication
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void SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations& specializations) override
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{
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Application::SetSettingsRegistrySpecializations(specializations);
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specializations.Append("test");
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specializations.Append("spawnable");
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}
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};
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// Test component that has a reference to a different entity for use in validating per-instance entity id fixups.
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class ComponentWithEntityReference : public AZ::Component
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{
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public:
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AZ_COMPONENT(ComponentWithEntityReference, "{CF5FDE59-86E5-40B6-9272-BBC1C4AFD061}");
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void Activate() override
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{
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}
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void Deactivate() override
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{
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}
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static void Reflect(AZ::ReflectContext* reflection)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection))
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{
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serializeContext->Class<ComponentWithEntityReference, AZ::Component>()
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->Field("EntityReference", &ComponentWithEntityReference::m_entityReference)
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;
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}
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}
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AZ::EntityId m_entityReference;
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};
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class SpawnableEntitiesManagerTest : public AllocatorsFixture
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{
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public:
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void SetUp() override
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{
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AllocatorsFixture::SetUp();
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m_application = new TestApplication();
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AZ::ComponentApplication::Descriptor descriptor;
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m_application->Start(descriptor);
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m_application->RegisterComponentDescriptor(ComponentWithEntityReference::CreateDescriptor());
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// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
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// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
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// in the unit tests.
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AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
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m_spawnable = aznew AzFramework::Spawnable(
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AZ::Data::AssetId::CreateString("{EB2E8A2B-F253-4A90-BBF4-55F2EED786B8}:0"), AZ::Data::AssetData::AssetStatus::Ready);
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m_spawnableAsset = new AZ::Data::Asset<AzFramework::Spawnable>(m_spawnable, AZ::Data::AssetLoadBehavior::Default);
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m_ticket = new AzFramework::EntitySpawnTicket(*m_spawnableAsset);
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auto managerInterface = AzFramework::SpawnableEntitiesInterface::Get();
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m_manager = azrtti_cast<AzFramework::SpawnableEntitiesManager*>(managerInterface);
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}
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void TearDown() override
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{
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delete m_ticket;
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m_ticket = nullptr;
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// One more tick on the spawnable entities manager in order to delete the ticket fully.
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while (m_manager->ProcessQueue(
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AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
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AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular) !=
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AzFramework::SpawnableEntitiesManager::CommandQueueStatus::NoCommandsLeft)
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;
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delete m_spawnableAsset;
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m_spawnableAsset = nullptr;
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// This will also delete m_spawnable.
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delete m_application;
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m_application = nullptr;
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AllocatorsFixture::TearDown();
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}
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void FillSpawnable(size_t numElements)
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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entities.clear();
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entities.reserve(numElements);
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for (size_t i=0; i<numElements; ++i)
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{
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entities.push_back(AZStd::make_unique<AZ::Entity>());
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}
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}
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void CreateRecursiveHierarchy()
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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size_t numElements = entities.size();
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AZ::EntityId parent;
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for (size_t i=0; i<numElements; ++i)
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{
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AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
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auto component = entity->CreateComponent<AzFramework::TransformComponent>();
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if (i > 0)
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{
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component->SetParent(parent);
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}
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parent = entity->GetId();
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}
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}
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void CreateSingleParent()
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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size_t numElements = entities.size();
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if (numElements > 0)
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{
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AZ::EntityId parent = entities[0]->GetId();
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for (size_t i = 0; i < numElements; ++i)
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{
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AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
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auto component = entity->CreateComponent<AzFramework::TransformComponent>();
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if (i > 0)
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{
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component->SetParent(parent);
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}
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}
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}
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}
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enum class EntityReferenceScheme
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{
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AllReferenceFirst,
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AllReferenceLast,
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AllReferenceThemselves,
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AllReferenceNextCircular,
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AllReferencePreviousCircular
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};
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void CreateEntityReferences(EntityReferenceScheme refScheme)
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{
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AzFramework::Spawnable::EntityList& entities = m_spawnable->GetEntities();
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size_t numElements = entities.size();
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for (size_t i = 0; i < numElements; ++i)
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{
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AZStd::unique_ptr<AZ::Entity>& entity = entities[i];
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auto component = entity->CreateComponent<ComponentWithEntityReference>();
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switch (refScheme)
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{
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case EntityReferenceScheme::AllReferenceFirst :
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component->m_entityReference = entities[0]->GetId();
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break;
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case EntityReferenceScheme::AllReferenceLast:
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component->m_entityReference = entities[numElements - 1]->GetId();
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break;
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case EntityReferenceScheme::AllReferenceThemselves:
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component->m_entityReference = entities[i]->GetId();
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break;
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case EntityReferenceScheme::AllReferenceNextCircular:
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component->m_entityReference = entities[(i + 1) % numElements]->GetId();
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break;
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case EntityReferenceScheme::AllReferencePreviousCircular:
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component->m_entityReference = entities[(i + numElements - 1) % numElements]->GetId();
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break;
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}
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}
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}
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// Verify that the entity references are pointing to the correct other entities within the same spawn batch.
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// A "spawn batch" is the set of entities produced for each SpawnAllEntities command.
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void ValidateEntityReferences(
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EntityReferenceScheme refScheme, size_t entitiesPerBatch, AzFramework::SpawnableConstEntityContainerView entities)
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{
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size_t numElements = entities.size();
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for (size_t i = 0; i < numElements; ++i)
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{
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// Calculate the element offset that's the start of each batch of entities spawned.
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size_t curSpawnBatch = i / entitiesPerBatch;
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size_t curBatchOffset = curSpawnBatch * entitiesPerBatch;
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size_t curBatchIndex = i - curBatchOffset;
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const AZ::Entity* const entity = *(entities.begin() + i);
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auto component = entity->FindComponent<ComponentWithEntityReference>();
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ASSERT_NE(nullptr, component);
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AZ::EntityId comparisonId;
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// Ids should be local to a batch, so each of these will be compared within a batch of entities, not globally across
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// the entire set.
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switch (refScheme)
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{
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case EntityReferenceScheme::AllReferenceFirst:
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// Compare against the first entity in each batch
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comparisonId = (*(entities.begin() + curBatchOffset))->GetId();
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break;
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case EntityReferenceScheme::AllReferenceLast:
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// Compare against the last entity in each batch
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comparisonId = (*(entities.begin() + curBatchOffset + (entitiesPerBatch - 1)))->GetId();
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break;
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case EntityReferenceScheme::AllReferenceThemselves:
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// Compare against itself
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comparisonId = entity->GetId();
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break;
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case EntityReferenceScheme::AllReferenceNextCircular:
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// Compare against the next entity in each batch, looping around so that the last entity in the batch should refer
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// to the first entity in the batch.
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comparisonId = (*(entities.begin() + curBatchOffset + ((curBatchIndex + 1) % entitiesPerBatch)))->GetId();
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break;
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case EntityReferenceScheme::AllReferencePreviousCircular:
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// Compare against the previous entity in each batch, looping around so that the first entity in the batch should refer
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// to the last entity in the batch.
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comparisonId = (*(entities.begin() + curBatchOffset + ((curBatchIndex + numElements - 1) % entitiesPerBatch)))->GetId();
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break;
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}
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EXPECT_EQ(comparisonId, component->m_entityReference);
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}
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};
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protected:
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AZ::Data::Asset<AzFramework::Spawnable>* m_spawnableAsset { nullptr };
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AzFramework::SpawnableEntitiesManager* m_manager { nullptr };
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AzFramework::EntitySpawnTicket* m_ticket { nullptr };
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AzFramework::Spawnable* m_spawnable { nullptr };
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TestApplication* m_application { nullptr };
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};
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//
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// SpawnAllEntitities
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//
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_Call_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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size_t spawnedEntitiesCount = 0;
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auto callback =
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[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_SetParentOnSpawnedEntities_LineageIsPreserved)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateRecursiveHierarchy();
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auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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AZ::EntityId parentId;
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bool isFirst = true;
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for (const AZ::Entity* entity : entities)
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{
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if (!isFirst)
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{
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auto transform = entity->GetTransform();
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ASSERT_NE(nullptr, transform);
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EXPECT_EQ(parentId, transform->GetParentId());
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}
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else
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{
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isFirst = false;
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}
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parentId = entity->GetId();
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}
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};
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_AllEntitiesReferenceOtherEntities_EntityIdsAreMappedCorrectly)
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{
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// This tests that entity id references get mapped correctly in a SpawnAllEntities call whether they're forward referencing
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// in the list, backwards referencing, or self-referencing. The circular tests are to ensure the implementation works regardless
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// of entity ordering.
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for (EntityReferenceScheme refScheme : {
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EntityReferenceScheme::AllReferenceFirst, EntityReferenceScheme::AllReferenceLast,
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EntityReferenceScheme::AllReferenceThemselves, EntityReferenceScheme::AllReferenceNextCircular,
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EntityReferenceScheme::AllReferencePreviousCircular })
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{
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constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateEntityReferences(refScheme);
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auto callback = [this, refScheme, NumEntities]
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(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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ValidateEntityReferences(refScheme, NumEntities, entities);
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};
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_AllEntitiesReferenceOtherEntities_EntityIdsOnlyReferWithinASingleCall)
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{
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// This tests that entity id references get mapped correctly with multiple SpawnAllEntities calls. Each call should only map
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// the entities to other entities within the same call, regardless of forward or backward mapping.
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// For example, suppose entities 1, 2, and 3 refer to 4. In the first SpawnAllEntities call, entities 1-3 will refer to 4.
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// In the second SpawnAllEntities call, entities 1-3 will refer to the second 4, not the previously-spawned 4.
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for (EntityReferenceScheme refScheme :
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{ EntityReferenceScheme::AllReferenceFirst, EntityReferenceScheme::AllReferenceLast,
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EntityReferenceScheme::AllReferenceThemselves, EntityReferenceScheme::AllReferenceNextCircular,
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EntityReferenceScheme::AllReferencePreviousCircular
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})
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{
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// Make sure we start with a fresh ticket each time, or else each iteration through this loop would continue to build up
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// more and more entities.
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delete m_ticket;
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m_ticket = new AzFramework::EntitySpawnTicket(*m_spawnableAsset);
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constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateEntityReferences(refScheme);
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auto callback = [this, refScheme, NumEntities]
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(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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ValidateEntityReferences(refScheme, NumEntities, entities);
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};
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// Spawn twice.
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constexpr size_t NumSpawnAllCalls = 2;
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for (int spawns = 0; spawns < NumSpawnAllCalls; spawns++)
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{
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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}
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m_manager->ListEntities(*m_ticket, callback);
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnAllEntities_DeleteTicketBeforeCall_NoCrash)
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{
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{
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AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
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m_manager->SpawnAllEntities(ticket);
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}
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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}
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//
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// SpawnEntities
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//
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_Call_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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AZStd::vector<size_t> indices = { 0, 2, 3, 1 };
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size_t spawnedEntitiesCount = 0;
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auto callback = [&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_SpawnTheSameEntity_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 1;
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FillSpawnable(NumEntities);
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AZStd::vector<size_t> indices = { 0, 0 };
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size_t spawnedEntitiesCount = 0;
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auto callback =
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[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities * 2, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_MultipleSpawns_AllEntitiesSpawned)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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AZStd::vector<size_t> indices = { 0, 2, 3, 1 };
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size_t spawnedEntitiesCount = 0;
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auto callback =
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[&spawnedEntitiesCount](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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spawnedEntitiesCount += entities.size();
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(callback);
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m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
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m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
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m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
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EXPECT_EQ(NumEntities * 2, spawnedEntitiesCount);
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}
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TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedForNewBatch_AllPointToLatestParent)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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CreateSingleParent();
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AZStd::vector<size_t> indices = { 0, 1, 2, 3 };
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AZStd::vector<AZ::EntityId> parents;
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auto callback = [&parents](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
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{
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AZ::EntityId parent = (*entities.begin())->GetId();
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parents.push_back(parent);
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auto it = entities.begin();
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++it; // Skip the first as that is the parent.
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for (; it != entities.end(); ++it)
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{
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AZ::TransformInterface* transform = (*it)->GetTransform();
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ASSERT_NE(nullptr, transform);
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ASSERT_EQ(parent, transform->GetParentId());
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}
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};
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AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
|
optionalArgs.m_completionCallback = AZStd::move(callback);
|
|
optionalArgs.m_referencePreviouslySpawnedEntities = false;
|
|
m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
|
|
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_NE(parents[0], parents[1]);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedForContinuedBatch_AllPointToLatestParent)
|
|
{
|
|
static constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
CreateSingleParent();
|
|
|
|
AZStd::vector<size_t> indices = { 0, 1, 2, 3 };
|
|
AZStd::vector<AZ::EntityId> parents;
|
|
|
|
auto callback =
|
|
[&parents](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
AZ::EntityId parent = (*entities.begin())->GetId();
|
|
parents.push_back(parent);
|
|
auto it = entities.begin();
|
|
++it; // Skip the first as that is the parent.
|
|
for (; it!=entities.end(); ++it)
|
|
{
|
|
AZ::TransformInterface* transform = (*it)->GetTransform();
|
|
ASSERT_NE(nullptr, transform);
|
|
ASSERT_EQ(parent, transform->GetParentId());
|
|
}
|
|
};
|
|
AzFramework::SpawnEntitiesOptionalArgs optionalArgs;
|
|
optionalArgs.m_completionCallback = AZStd::move(callback);
|
|
optionalArgs.m_referencePreviouslySpawnedEntities = true;
|
|
m_manager->SpawnEntities(*m_ticket, indices, optionalArgs);
|
|
m_manager->SpawnEntities(*m_ticket, AZStd::move(indices), AZStd::move(optionalArgs));
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_NE(parents[0], parents[1]);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_ReferencesAreRemappedAcrossBatches_AllPointToLatestParent)
|
|
{
|
|
FillSpawnable(4);
|
|
CreateSingleParent();
|
|
|
|
// Spawn a regular batch but with two parents and store the id of the last entity. This will the parent for the next batch.
|
|
AZ::EntityId parent;
|
|
auto getParent = [&parent](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
ASSERT_NE(entities.begin(), entities.end());
|
|
parent = (*AZStd::prev(entities.end()))->GetId();
|
|
};
|
|
|
|
AzFramework::SpawnEntitiesOptionalArgs optionalArgsFirstBatch;
|
|
optionalArgsFirstBatch.m_completionCallback = AZStd::move(getParent);
|
|
optionalArgsFirstBatch.m_referencePreviouslySpawnedEntities = true;
|
|
m_manager->SpawnEntities(*m_ticket, {0, 1, 2, 3, 0}, AZStd::move(optionalArgsFirstBatch));
|
|
|
|
// Next, spawn all the entities that have a reference to the parent that was just stored.
|
|
auto parentCheck = [&parent](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
for (auto& it : entities)
|
|
{
|
|
AZ::TransformInterface* transform = it->GetTransform();
|
|
ASSERT_NE(nullptr, transform);
|
|
ASSERT_EQ(parent, transform->GetParentId());
|
|
}
|
|
};
|
|
AzFramework::SpawnEntitiesOptionalArgs optionalArgsSecondBatch;
|
|
optionalArgsSecondBatch.m_completionCallback = AZStd::move(parentCheck);
|
|
optionalArgsSecondBatch.m_referencePreviouslySpawnedEntities = true;
|
|
m_manager->SpawnEntities(*m_ticket, {1, 2, 3}, AZStd::move(optionalArgsSecondBatch));
|
|
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_ForwardReferencesWorkInSingleCall)
|
|
{
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceNextCircular;
|
|
constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
CreateEntityReferences(refScheme);
|
|
|
|
auto callback =
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
};
|
|
|
|
// Verify that by default, entities that refer to other entities that haven't been spawned yet have the correct references
|
|
// when the spawning all occurs in the same call
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 });
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_ForwardReferencesWorkAcrossCalls)
|
|
{
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceNextCircular;
|
|
constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
CreateEntityReferences(refScheme);
|
|
|
|
auto callback =
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
};
|
|
|
|
// Verify that by default, entities that refer to other entities that haven't been spawned yet have the correct references
|
|
// even when the spawning is across multiple calls
|
|
m_manager->SpawnEntities(*m_ticket, { 0 });
|
|
m_manager->SpawnEntities(*m_ticket, { 1 });
|
|
m_manager->SpawnEntities(*m_ticket, { 2 });
|
|
m_manager->SpawnEntities(*m_ticket, { 3 });
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_ReferencesPointToFirstOrLatest)
|
|
{
|
|
// With SpawnEntities, entity references should either refer to the first entity that *will* be spawned, or the last entity
|
|
// that *has* been spawned. This test will create entities 0 1 2 3 that all refer to entity 3, and it will create two batches
|
|
// of those. In the first batch, they'll forward-reference. In the second batch, they should backward-reference, except for
|
|
// the second entity 3, which will now refer to itself as the last one that's been spawned.
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceLast;
|
|
constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
CreateEntityReferences(refScheme);
|
|
|
|
auto callback =
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
size_t numElements = entities.size();
|
|
|
|
for (size_t i = 0; i < numElements; ++i)
|
|
{
|
|
const AZ::Entity* const entity = *(entities.begin() + i);
|
|
|
|
auto component = entity->FindComponent<ComponentWithEntityReference>();
|
|
ASSERT_NE(nullptr, component);
|
|
AZ::EntityId comparisonId;
|
|
if (i < (numElements - 1))
|
|
{
|
|
// There are two batches of NumEntities elements. Every entity should either forward-reference or backward-reference
|
|
// to the last entity of the first batch, except for the very last entity of the second batch, which should reference
|
|
// itself.
|
|
comparisonId = (*(entities.begin() + (NumEntities- 1)))->GetId();
|
|
}
|
|
else
|
|
{
|
|
// The very last entity of the second batch should reference itself because it's now the latest instance of that
|
|
// entity to be spawned.
|
|
comparisonId = entity->GetId();
|
|
}
|
|
|
|
EXPECT_EQ(comparisonId, component->m_entityReference);
|
|
}
|
|
};
|
|
|
|
// Create 2 batches of forward references. In the first batch, entities 0 1 2 will point forward to 3. In the second batch,
|
|
// entities 0 1 2 will point *backward* to the first 3, and the second entity 3 will point to itself.
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 });
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 });
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_MultipleSpawnsInSameCallReferenceCorrectly)
|
|
{
|
|
// With SpawnEntities, entity references should either refer to the first entity that *will* be spawned, or the last entity
|
|
// that *has* been spawned. This test will create entities 0 1 2 3 that all refer to entity 3, and it will create three sets
|
|
// of those in the same call, with the following results:
|
|
// - The first 0 1 2 will forward-reference to the first 3
|
|
// - The first 3 will reference itself
|
|
// - The second 0 1 2 will backwards-reference to the first 3
|
|
// - The second 3 will reference itself
|
|
// - The third 0 1 2 will backwards-reference to the second 3
|
|
// - The third 3 will reference itself
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceLast;
|
|
constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
CreateEntityReferences(refScheme);
|
|
|
|
auto callback =
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
size_t numElements = entities.size();
|
|
|
|
for (size_t i = 0; i < numElements; ++i)
|
|
{
|
|
const AZ::Entity* const entity = *(entities.begin() + i);
|
|
|
|
auto component = entity->FindComponent<ComponentWithEntityReference>();
|
|
ASSERT_NE(nullptr, component);
|
|
AZ::EntityId comparisonId;
|
|
|
|
if (i < ((NumEntities * 2) - 1))
|
|
{
|
|
// The first 7 entities (0 1 2 3 0 1 2) will all refer to the 4th one (1st '3').
|
|
comparisonId = (*(entities.begin() + (NumEntities - 1)))->GetId();
|
|
}
|
|
else if (i < (numElements - 1))
|
|
{
|
|
// The next 4 entities (3 0 1 2) will all refer to the 8th one (2nd '3').
|
|
comparisonId = (*(entities.begin() + ((NumEntities * 2) - 1)))->GetId();
|
|
}
|
|
else
|
|
{
|
|
// The very last entity (3) will reference itself (3rd '3').
|
|
comparisonId = entity->GetId();
|
|
}
|
|
|
|
EXPECT_EQ(comparisonId, component->m_entityReference);
|
|
}
|
|
};
|
|
|
|
// Create the 3 batches of entities 0, 1, 2, 3. The entity references should work as described at the top of the test.
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3 });
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_AllEntitiesReferenceOtherEntities_OptionalFlagClearsReferenceMap)
|
|
{
|
|
constexpr EntityReferenceScheme refScheme = EntityReferenceScheme::AllReferenceLast;
|
|
constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
CreateEntityReferences(refScheme);
|
|
|
|
auto callback =
|
|
[this, refScheme, NumEntities](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
ValidateEntityReferences(refScheme, NumEntities, entities);
|
|
};
|
|
|
|
// By setting the "referencePreviouslySpawnedEntities" flag to false, the map will get cleared on each call, so in both batches
|
|
// the entities will forward-reference to the last entity in the batch. If the flag were true, entities 0 1 2 in the second
|
|
// batch would refer backwards to the first entity 3.
|
|
|
|
AzFramework::SpawnEntitiesOptionalArgs optionalArgsSecondBatch;
|
|
optionalArgsSecondBatch.m_completionCallback = AZStd::move(callback);
|
|
optionalArgsSecondBatch.m_referencePreviouslySpawnedEntities = false;
|
|
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 }, optionalArgsSecondBatch);
|
|
m_manager->SpawnEntities(*m_ticket, { 0, 1, 2, 3 }, AZStd::move(optionalArgsSecondBatch));
|
|
m_manager->ListEntities(*m_ticket, callback);
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, SpawnEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->SpawnEntities(ticket, {/* Deliberate empty list of indices. */});
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// DespawnAllEntities
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, DespawnAllEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->DespawnAllEntities(ticket);
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// ReloadSpawnable
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ReloadSpawnable_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->ReloadSpawnable(ticket, *m_spawnableAsset);
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// ListEntitities
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ListEntities_Call_AllEntitiesAreReported)
|
|
{
|
|
static constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
|
|
bool allValidEntityIds = true;
|
|
size_t spawnedEntitiesCount = 0;
|
|
auto callback = [&allValidEntityIds, &spawnedEntitiesCount]
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView entities)
|
|
{
|
|
for (auto&& entity : entities)
|
|
{
|
|
allValidEntityIds = entity->GetId().IsValid() && allValidEntityIds;
|
|
}
|
|
spawnedEntitiesCount += entities.size();
|
|
};
|
|
|
|
m_manager->SpawnAllEntities(*m_ticket);
|
|
m_manager->ListEntities(*m_ticket, AZStd::move(callback));
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_TRUE(allValidEntityIds);
|
|
EXPECT_EQ(NumEntities, spawnedEntitiesCount);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ListEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->ListEntities(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// ListIndicesAndEntities
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ListIndicesAndEntities_Call_AllEntitiesAreReportedAndIncrementByOne)
|
|
{
|
|
static constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
|
|
bool allValidEntityIds = true;
|
|
size_t spawnedEntitiesCount = 0;
|
|
auto callback = [&allValidEntityIds, &spawnedEntitiesCount]
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstIndexEntityContainerView entities)
|
|
{
|
|
for (auto&& indexEntityPair : entities)
|
|
{
|
|
// Since all entities are spawned a single time, the indices should be 0..NumEntities.
|
|
if (indexEntityPair.GetIndex() == spawnedEntitiesCount)
|
|
{
|
|
spawnedEntitiesCount++;
|
|
}
|
|
allValidEntityIds = indexEntityPair.GetEntity()->GetId().IsValid() && allValidEntityIds;
|
|
}
|
|
};
|
|
|
|
m_manager->SpawnAllEntities(*m_ticket);
|
|
m_manager->ListIndicesAndEntities(*m_ticket, AZStd::move(callback));
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_TRUE(allValidEntityIds);
|
|
EXPECT_EQ(NumEntities, spawnedEntitiesCount);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ListIndicesAndEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstIndexEntityContainerView) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->ListIndicesAndEntities(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// ClaimEntities
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, ClaimEntities_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableEntityContainerView) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->ClaimEntities(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// Barrier
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, Barrier_DeleteTicketBeforeCall_NoCrash)
|
|
{
|
|
auto callback = [](AzFramework::EntitySpawnTicket::Id) {};
|
|
|
|
{
|
|
AzFramework::EntitySpawnTicket ticket(*m_spawnableAsset);
|
|
m_manager->Barrier(ticket, AZStd::move(callback));
|
|
}
|
|
m_manager->ProcessQueue(AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
}
|
|
|
|
|
|
//
|
|
// Misc. - Priority tests
|
|
//
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, Priority_HighBeforeDefault_HigherPriorityCallHappensBeforeDefaultPriorityEvenWhenQueuedLater)
|
|
{
|
|
static constexpr size_t NumEntities = 4;
|
|
FillSpawnable(NumEntities);
|
|
|
|
AzFramework::EntitySpawnTicket highPriorityTicket(*m_spawnableAsset);
|
|
|
|
size_t callCounter = 1;
|
|
size_t highPriorityCallId = 0;
|
|
size_t defaultPriorityCallId = 0;
|
|
auto highCallback = [&callCounter, &highPriorityCallId]
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
|
|
{
|
|
highPriorityCallId = callCounter++;
|
|
};
|
|
auto defaultCallback = [&callCounter, &defaultPriorityCallId]
|
|
(AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
|
|
{
|
|
defaultPriorityCallId = callCounter++;
|
|
};
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
|
|
optionalArgs.m_completionCallback = AZStd::move(defaultCallback);
|
|
optionalArgs.m_priority = AzFramework::SpawnablePriority_Default;
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
|
|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs highPriortyOptionalArgs;
|
|
highPriortyOptionalArgs.m_completionCallback = AZStd::move(highCallback);
|
|
highPriortyOptionalArgs.m_priority = AzFramework::SpawnablePriority_High;
|
|
m_manager->SpawnAllEntities(highPriorityTicket, AZStd::move(highPriortyOptionalArgs));
|
|
|
|
m_manager->ProcessQueue(
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_LT(highPriorityCallId, defaultPriorityCallId);
|
|
}
|
|
|
|
TEST_F(SpawnableEntitiesManagerTest, Priority_SameTicket_DefaultPriorityCallHappensBeforeHighPriority)
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{
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static constexpr size_t NumEntities = 4;
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FillSpawnable(NumEntities);
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|
|
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size_t callCounter = 1;
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size_t highPriorityCallId = 0;
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size_t defaultPriorityCallId = 0;
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auto highCallback =
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[&callCounter, &highPriorityCallId](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
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|
{
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|
highPriorityCallId = callCounter++;
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|
};
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auto defaultCallback =
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[&callCounter, &defaultPriorityCallId](AzFramework::EntitySpawnTicket::Id, AzFramework::SpawnableConstEntityContainerView)
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|
{
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|
defaultPriorityCallId = callCounter++;
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|
};
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|
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AzFramework::SpawnAllEntitiesOptionalArgs optionalArgs;
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optionalArgs.m_completionCallback = AZStd::move(defaultCallback);
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optionalArgs.m_priority = AzFramework::SpawnablePriority_Default;
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m_manager->SpawnAllEntities(*m_ticket, AZStd::move(optionalArgs));
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|
|
|
AzFramework::SpawnAllEntitiesOptionalArgs highPriortyOptionalArgs;
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|
highPriortyOptionalArgs.m_completionCallback = AZStd::move(highCallback);
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|
highPriortyOptionalArgs.m_priority = AzFramework::SpawnablePriority_High;
|
|
m_manager->SpawnAllEntities(*m_ticket, AZStd::move(highPriortyOptionalArgs));
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|
|
|
m_manager->ProcessQueue(
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
// Run a second time as the high priority task will be pending at this point.
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|
m_manager->ProcessQueue(
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::High |
|
|
AzFramework::SpawnableEntitiesManager::CommandQueuePriority::Regular);
|
|
|
|
EXPECT_LT(defaultPriorityCallId, highPriorityCallId);
|
|
}
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} // namespace UnitTest
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