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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Model
moraaar 7150a28ed6
Mesh Component: Add button to the Mesh Asset field to open mesh FBX settings (#7547)
This is an UX improvement for Mesh Component as the user can quickly access FBX settings of the mesh to modify it if they so desire.

Video
https://user-images.githubusercontent.com/27999040/153414278-f7996b9a-8a28-49d4-92a8-daeb9924b148.mp4

Signed-off-by: moraaar moraaar@amazon.com
4 years ago
..
ModelAsset.cpp Mesh Component: Add button to the Mesh Asset field to open mesh FBX settings (#7547) 4 years ago
ModelAssetCreator.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ModelKdTree.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ModelLodAsset.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ModelLodAssetCreator.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ModelMaterialSlot.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
MorphTargetDelta.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargetMetaAsset.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
MorphTargetMetaAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinMetaAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SkinMetaAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago