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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Shader
Jeremy Ong 743ade1765 Add "Definitions" field to shader asset
Shaders can now specify a top-level field "Definitions" which
accepts an array of string values. Each string will be appended
to the set of preprocessor definitions defined globally and forwarded
to the MCPP preprocessor on shader build. The shader-reload soak test
was modified to accept a new shader to test this feature in the ASV.

Signed-off-by: Jeremy Ong <jcong@amazon.com>
4 years ago
..
ShaderSourceData.cpp Add "Definitions" field to shader asset 4 years ago
ShaderVariantAssetCreator.cpp The Build Time Stamp of ShaderAsset And (#5373) 4 years ago
ShaderVariantListSourceData.cpp Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
ShaderVariantTreeAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago