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* Enable Shader Compilation support for Linux * Add azslc package 3P definition for download * Add AzslcGeader.azsli nad PlatformHeader.hlsli for Linux/Null and Linux/Vulkan (Copy of Android/Vulkan) * Enable trait PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED for Linux * Add platform builder file dependencies * Updated AZ_TRAIT_ATOM_SHADERBUILDER_AZSLC to use new 3P linux version of azslc * Add AtomShaderCapabilities.json, PlatformLimits.azasset for Linux (Copy from Android) * Fix paths/values for Vulkan_Traits_Linux.h * Enable trait PAL_TRAIT_BUILD_ATOM_ASSET_SHADER_SUPPORTED for Linux * Enabled AZ_TRAIT_ATOM_VULKAN_LAYER_LUNARG_STD_VALIDATION_SUPPORT for Linux/Vulkan * Added AzslcHeader.azsli, PlatformHeader.hlsli dependencies for Linux/Null and Linux/Vulkan in the platform builders for windows and mac for consistency Signed-off-by: spham-amzn <spham@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Atom_RPI_Traits_Linux.h | 4 years ago | |
| Atom_RPI_Traits_Platform.h | 4 years ago | |
| PAL_linux.cmake | 4 years ago | |
| platform_linux_files.cmake | 4 years ago | |