7123ed18be
* Naive GetValues() implementation. Added the method itself, and the benchmarks which show that even the naive version is currently 10-50% faster than calling GetValue() for multiple values. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added comments documenting why the const_cast is there. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed link errors by creating new Shared.Tests lib. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Addressed PR feedback. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed incorrect comparison. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
94 lines
3.9 KiB
C++
94 lines
3.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/Math/Vector3.h>
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#include <AtomCore/std/containers/array_view.h>
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namespace GradientSignal
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{
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struct GradientSampleParams final
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{
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AZ_CLASS_ALLOCATOR(GradientSampleParams, AZ::SystemAllocator, 0);
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AZ_TYPE_INFO(GradientSampleParams, "{DC4B9269-CB3C-4071-989D-C885FB9946A5}");
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GradientSampleParams() {}
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GradientSampleParams(const AZ::Vector3& position) : m_position(position) {}
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AZ::Vector3 m_position = AZ::Vector3(0.0f, 0.0f, 0.0f);
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};
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/**
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* Handles gradient sampling requests based on up to 3 data points such as X,Y,Z
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*/
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class GradientRequests
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: public AZ::EBusTraits
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// EBusTraits
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
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using BusIdType = AZ::EntityId;
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using MutexType = AZStd::recursive_mutex;
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////////////////////////////////////////////////////////////////////////
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virtual ~GradientRequests() = default;
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/**
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* Given a certain position, generate a value. Implementations of this need to be thread-safe without using locks,
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* as it can get called from both the Main thread and the Vegetation thread simultaneously, and has the potential to cause
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* lock inversion deadlocks.
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* @return a value generated using the position
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*/
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virtual float GetValue(const GradientSampleParams& sampleParams) const = 0;
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/**
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* Given a list of positions, generate values. Implementations of this need to be thread-safe without using locks,
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* as it can get called from multiple threads simultaneously and has the potential to cause lock inversion deadlocks.
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* \param positions The input list of positions to query.
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* \param outValues The output list of values. This list is expected to be the same size as the positions list.
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*/
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virtual void GetValues(AZStd::array_view<AZ::Vector3> positions, AZStd::array_view<float> outValues) const
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{
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// Reference implementation of GetValues for any gradients that don't have their own optimized implementations.
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// This is 10%-60% faster than calling GetValue via EBus many times due to the per-call EBus overhead.
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AZ_Assert(
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positions.size() == outValues.size(), "input and output lists are different sizes (%zu vs %zu).",
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positions.size(), outValues.size());
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if (positions.size() == outValues.size())
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{
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GradientSampleParams sampleParams;
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for (size_t index = 0; index < positions.size(); index++)
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{
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sampleParams.m_position = positions[index];
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// The const_cast is necessary for now since array_view currently only supports const entries.
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// If/when array_view is fixed to support non-const, or AZStd::span gets created, the const_cast can get removed.
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auto& outValue = const_cast<float&>(outValues[index]);
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outValue = GetValue(sampleParams);
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}
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}
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}
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/**
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* Call to check the hierarchy to see if a given entityId exists in the gradient signal chain
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*/
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virtual bool IsEntityInHierarchy([[maybe_unused]] const AZ::EntityId& entityId) const { return false; }
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};
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using GradientRequestBus = AZ::EBus<GradientRequests>;
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} // namespace GradientSignal
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