71013c3835
This also enables one such test that was named after an issue tracker id, that was disabled because of an already resolved issue.
104 lines
3.8 KiB
C++
104 lines
3.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h"
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#include <AzCore/RTTI/TypeInfo.h>
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <EMotionFX/Source/AnimGraphBindPoseNode.h>
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#include <EMotionFX/Source/AnimGraphParameterCondition.h>
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#include <EMotionFX/Source/AnimGraphStateMachine.h>
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#include <EMotionFX/Source/AnimGraphStateTransition.h>
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#include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
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#include <Tests/SystemComponentFixture.h>
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#include <Tests/TestAssetCode/AnimGraphFactory.h>
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namespace EMotionFX
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{
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class ParamConditionAnimGraph
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: public EmptyAnimGraph
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{
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public:
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ParamConditionAnimGraph()
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{
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AddParameter(aznew FloatSliderParameter("P0"));
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AddParameter(aznew FloatSliderParameter("P1"));
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auto bindPoseNode1 = aznew EMotionFX::AnimGraphBindPoseNode();
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auto bindPoseNode2 = aznew EMotionFX::AnimGraphBindPoseNode();
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m_parameterCondition = aznew AnimGraphParameterCondition("P1");
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AnimGraphStateTransition* node1ToNode2 = aznew AnimGraphStateTransition(bindPoseNode1, bindPoseNode2, {m_parameterCondition});
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GetRootStateMachine()->AddChildNode(bindPoseNode1);
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GetRootStateMachine()->AddChildNode(bindPoseNode2);
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GetRootStateMachine()->AddTransition(node1ToNode2);
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GetRootStateMachine()->SetEntryState(bindPoseNode1);
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InitAfterLoading();
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}
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AnimGraphParameterCondition* GetParameterCondition() const
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{
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return m_parameterCondition;
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}
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private:
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AnimGraphParameterCondition* m_parameterCondition;
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};
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class AnimGraphParameterConditionRemoveParameterFixture
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: public SystemComponentFixture
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{
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public:
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void SetUp() override
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{
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SystemComponentFixture::SetUp();
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m_animGraph = AnimGraphFactory::Create<ParamConditionAnimGraph>();
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}
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void TearDown() override
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{
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m_animGraph.reset();
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SystemComponentFixture::TearDown();
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}
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ParamConditionAnimGraph* GetAnimGraph() const
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{
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return m_animGraph.get();
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}
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private:
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AZStd::unique_ptr<ParamConditionAnimGraph> m_animGraph;
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};
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TEST_F(AnimGraphParameterConditionRemoveParameterFixture, ParameterIndexIsUpdatedWhenParameterIsRemoved)
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{
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CommandSystem::CommandManager manager;
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// GetParameterType is a proxy to check that cached m_parameterIndex is updated properly.
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const AnimGraphParameterCondition* condition = GetAnimGraph()->GetParameterCondition();
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EXPECT_EQ(condition->GetParameterType(), azrtti_typeid<EMotionFX::FloatSliderParameter>());
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EXPECT_TRUE(CommandSystem::BuildRemoveParametersCommandGroup(GetAnimGraph(), {"P0"}));
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EXPECT_EQ(condition->GetParameterType(), azrtti_typeid<EMotionFX::FloatSliderParameter>());
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EXPECT_TRUE(CommandSystem::BuildRemoveParametersCommandGroup(GetAnimGraph(), {"P1"}));
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EXPECT_EQ(condition->GetParameterType(), AZ::TypeId::CreateNull());
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{
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AZStd::string result;
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EXPECT_TRUE(manager.Undo(result)) << result.c_str();
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}
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EXPECT_EQ(condition->GetParameterType(), azrtti_typeid<EMotionFX::FloatSliderParameter>());
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}
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} // namespace EMotionFX
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