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o3de/Gems/Terrain/Code/Source/EditorComponents/EditorTerrainWorldRendererC...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/TerrainWorldRendererComponent.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <LmbrCentral/Component/EditorWrappedComponentBase.h>
namespace Terrain
{
class EditorTerrainWorldRendererComponent
: public LmbrCentral::EditorWrappedComponentBase<TerrainWorldRendererComponent, TerrainWorldRendererConfig>
{
public:
using BaseClassType = LmbrCentral::EditorWrappedComponentBase<TerrainWorldRendererComponent, TerrainWorldRendererConfig>;
AZ_EDITOR_COMPONENT(EditorTerrainWorldRendererComponent, "{7BEFF763-89A6-4EDA-B199-B049A8E757AF}", BaseClassType);
static void Reflect(AZ::ReflectContext* context);
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
AZ::u32 ConfigurationChanged() override;
protected:
using BaseClassType::m_configuration;
using BaseClassType::m_component;
using BaseClassType::m_visible;
private:
};
}