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105 lines
4.7 KiB
C++
105 lines
4.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EditorComponents/EditorTerrainPhysicsColliderComponent.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace Terrain
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{
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void EditorTerrainPhysicsColliderComponent::Reflect(AZ::ReflectContext* context)
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{
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// Call ReflectSubClass in EditorWrappedComponentBase to handle all the boilerplate reflection.
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BaseClassType::ReflectSubClass<EditorTerrainPhysicsColliderComponent, BaseClassType>(
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context, 1,
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&LmbrCentral::EditorWrappedComponentBaseVersionConverter<typename BaseClassType::WrappedComponentType,
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typename BaseClassType::WrappedConfigType, 1>
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);
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if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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if (auto edit = serialize->GetEditContext())
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{
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edit->Class<TerrainPhysicsSurfaceMaterialMapping>(
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"Terrain Surface Material Mapping", "Mapping between a surface and a physics material.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Show)
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->DataElement(
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AZ::Edit::UIHandlers::ComboBox, &TerrainPhysicsSurfaceMaterialMapping::m_surfaceTag, "Surface Tag",
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"Surface type to map to a physics material.")
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->Attribute(AZ::Edit::Attributes::EnumValues, &TerrainPhysicsSurfaceMaterialMapping::BuildSelectableTagList)
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->DataElement(AZ::Edit::UIHandlers::Default, &TerrainPhysicsSurfaceMaterialMapping::m_materialId, "Material ID", "")
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->ElementAttribute(Physics::Attributes::MaterialLibraryAssetId, &TerrainPhysicsSurfaceMaterialMapping::GetMaterialLibraryId)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::ShowProductAssetFileName, true)
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;
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edit->Class<TerrainPhysicsColliderConfig>(
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"Terrain Physics Collider Component",
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"Provides terrain data to a physics collider with configurable surface mappings.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::Default, &TerrainPhysicsColliderConfig::m_defaultMaterialSelection,
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"Default Surface Physics Material", "Select a material to be used by unmapped surfaces by default")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &TerrainPhysicsColliderConfig::m_surfaceMaterialMappings,
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"Surface to Material Mappings", "Maps surfaces to physics materials")
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;
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}
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}
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}
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void EditorTerrainPhysicsColliderComponent::Activate()
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{
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UpdateConfigurationTagProvider();
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BaseClassType::Activate();
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}
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AZStd::unordered_set<SurfaceData::SurfaceTag> EditorTerrainPhysicsColliderComponent::GetSurfaceTagsInUse() const
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{
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AZStd::unordered_set<SurfaceData::SurfaceTag> tagsInUse;
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for (const TerrainPhysicsSurfaceMaterialMapping& mapping : m_configuration.m_surfaceMaterialMappings)
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{
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tagsInUse.insert(mapping.m_surfaceTag);
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}
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return AZStd::move(tagsInUse);
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}
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AZ::u32 EditorTerrainPhysicsColliderComponent::ConfigurationChanged()
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{
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UpdateConfigurationTagProvider();
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return BaseClassType::ConfigurationChanged();
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}
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void EditorTerrainPhysicsColliderComponent::UpdateConfigurationTagProvider()
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{
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for (TerrainPhysicsSurfaceMaterialMapping& mapping : m_configuration.m_surfaceMaterialMappings)
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{
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mapping.SetTagListProvider(this);
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}
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}
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AZStd::vector<AZStd::pair<AZ::u32, AZStd::string>> TerrainPhysicsSurfaceMaterialMapping::BuildSelectableTagList() const
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{
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AZ_PROFILE_FUNCTION(Entity);
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return AZStd::move(Terrain::BuildSelectableTagList(m_tagListProvider, m_surfaceTag));
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}
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void TerrainPhysicsSurfaceMaterialMapping::SetTagListProvider(const EditorSurfaceTagListProvider* tagListProvider)
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{
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m_tagListProvider = tagListProvider;
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}
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}
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