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33 lines
1.5 KiB
C++
33 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Components/TerrainLayerSpawnerComponent.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <LmbrCentral/Component/EditorWrappedComponentBase.h>
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namespace Terrain
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{
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class EditorTerrainLayerSpawnerComponent
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: public LmbrCentral::EditorWrappedComponentBase<TerrainLayerSpawnerComponent, TerrainLayerSpawnerConfig>
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{
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public:
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using BaseClassType = LmbrCentral::EditorWrappedComponentBase<TerrainLayerSpawnerComponent, TerrainLayerSpawnerConfig>;
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AZ_EDITOR_COMPONENT(EditorTerrainLayerSpawnerComponent, "{9403FC94-FA38-4387-BEFD-A728C7D850C1}", BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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static constexpr const char* const s_categoryName = "Terrain";
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static constexpr const char* const s_componentName = "Terrain Layer Spawner";
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static constexpr const char* const s_componentDescription = "Defines a terrain region for use by the terrain system";
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static constexpr const char* const s_icon = "Editor/Icons/Components/TerrainLayerSpawner.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/TerrainLayerSpawner.svg";
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static constexpr const char* const s_helpUrl = "https://o3de.org/docs/user-guide/components/reference/terrain/layer_spawner/";
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};
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}
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