31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Components/SlopeAlignmentModifierComponent.h>
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#include <Vegetation/Editor/EditorVegetationComponentBase.h>
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namespace Vegetation
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{
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class EditorSlopeAlignmentModifierComponent
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: public EditorVegetationComponentBase<SlopeAlignmentModifierComponent, SlopeAlignmentModifierConfig>
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{
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public:
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using BaseClassType = EditorVegetationComponentBase<SlopeAlignmentModifierComponent, SlopeAlignmentModifierConfig>;
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AZ_EDITOR_COMPONENT(EditorSlopeAlignmentModifierComponent, EditorSlopeAlignmentModifierComponentTypeId, BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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static constexpr const char* const s_categoryName = "Vegetation Modifiers";
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static constexpr const char* const s_componentName = "Vegetation Slope Alignment Modifier";
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static constexpr const char* const s_componentDescription = "Offsets the orientation of the vegetation relative to a surface angle";
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static constexpr const char* const s_icon = "Editor/Icons/Components/VegetationModifier.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/VegetationModifier.png";
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static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetationmodifiers/vegetation-slope-alignment-modifier";
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};
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}
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