28 lines
684 B
C++
28 lines
684 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <NvCloth/Types.h>
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namespace UnitTest
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{
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//! Class to provide triangle input data for tests
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struct TriangleInput
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{
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AZStd::vector<NvCloth::SimParticleFormat> m_vertices;
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AZStd::vector<NvCloth::SimIndexType> m_indices;
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AZStd::vector<NvCloth::SimUVType> m_uvs;
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};
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//! Creates triangle data for a plane in XY axis with any dimensions and segments.
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TriangleInput CreatePlane(
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float width,
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float height,
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AZ::u32 segmentsX,
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AZ::u32 segmentsY);
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} // namespace UnitTest
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