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o3de/Gems/Maestro/Code/Source/Cinematics/SoundTrack.h
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2021-06-23 10:55:22 -07:00

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1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H
#define CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H
#include "AnimTrack.h"
struct SSoundInfo
{
SSoundInfo()
: nSoundKeyStart(-1)
, nSoundKeyStop(-1)
{
Reset();
}
void Reset()
{
nSoundKeyStart = -1;
nSoundKeyStop = -1;
}
void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
int nSoundKeyStart;
int nSoundKeyStop;
};
class CSoundTrack
: public TAnimTrack<ISoundKey>
{
public:
AZ_CLASS_ALLOCATOR(CSoundTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CSoundTrack, "{B87D8805-F583-4154-B554-45518BC487F4}", IAnimTrack);
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(ISoundKey& key, XmlNodeRef& keyNode, bool bLoading);
//! Check if track is masked
virtual bool IsMasked(const uint32 mask) const { return (mask & eTrackMask_MaskSound) != 0; }
bool UsesMute() const override { return true; }
static void Reflect(AZ::ReflectContext* context);
};
#endif // CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H