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o3de/Gems/Maestro/Code/Source/Cinematics/ScriptVarNode.h
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2021-06-23 10:55:22 -07:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_SCRIPTVARNODE_H
#define CRYINCLUDE_CRYMOVIE_SCRIPTVARNODE_H
#pragma once
#include "AnimNode.h"
class CAnimScriptVarNode
: public CAnimNode
{
public:
AZ_CLASS_ALLOCATOR(CAnimScriptVarNode, AZ::SystemAllocator, 0);
AZ_RTTI(CAnimScriptVarNode, "{D93FC866-A158-4C00-AB03-29DC7D3CCCFF}", CAnimNode);
CAnimScriptVarNode(const int id);
CAnimScriptVarNode();
//////////////////////////////////////////////////////////////////////////
// Overrides from CAnimNode
//////////////////////////////////////////////////////////////////////////
void Animate(SAnimContext& ec);
void CreateDefaultTracks();
void OnReset();
void OnResume();
//////////////////////////////////////////////////////////////////////////
virtual unsigned int GetParamCount() const;
virtual CAnimParamType GetParamType(unsigned int nIndex) const;
virtual bool GetParamInfoFromType(const CAnimParamType& paramId, SParamInfo& info) const;
static void Reflect(AZ::ReflectContext* context);
private:
float m_value;
};
#endif // CRYINCLUDE_CRYMOVIE_SCRIPTVARNODE_H