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o3de/Gems/LyShine/Code/Editor/PropertyHandlerUiParticleFloatKeyframe.h
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2021-06-23 10:55:22 -07:00

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2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyColorCtrl.hxx>
#include <AzToolsFramework/UI/PropertyEditor/PropertyDoubleSpinCtrl.hxx>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEnumComboBoxCtrl.hxx>
#include <LyShine/Bus/UiParticleEmitterBus.h>
#endif
class PropertyUiParticleFloatKeyframeCtrl
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(PropertyUiParticleFloatKeyframeCtrl, AZ::SystemAllocator, 0);
PropertyUiParticleFloatKeyframeCtrl(QWidget* parent = nullptr);
void ConsumeAttribute(AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName);
AzToolsFramework::PropertyDoubleSpinCtrl* GetTimeCtrl();
AzToolsFramework::PropertyDoubleSpinCtrl* GetMultiplierCtrl();
AzToolsFramework::PropertyEnumComboBoxCtrl* GetInTangentCtrl();
AzToolsFramework::PropertyEnumComboBoxCtrl* GetOutTangentCtrl();
private:
AzToolsFramework::PropertyDoubleSpinCtrl* m_timeCtrl;
AzToolsFramework::PropertyDoubleSpinCtrl* m_multiplierCtrl;
AzToolsFramework::PropertyEnumComboBoxCtrl* m_inTangentCtrl;
AzToolsFramework::PropertyEnumComboBoxCtrl* m_outTangentCtrl;
};
class PropertyHandlerUiParticleFloatKeyframe
: public AzToolsFramework::PropertyHandler < UiParticleEmitterInterface::ParticleFloatKeyframe, PropertyUiParticleFloatKeyframeCtrl >
{
public:
AZ_CLASS_ALLOCATOR(PropertyHandlerUiParticleFloatKeyframe, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override { return AZ_CRC("UiParticleFloatKeyframeCtrl", 0xba9359a2); }
bool IsDefaultHandler() const override { return true; }
QWidget* CreateGUI(QWidget* pParent) override;
void ConsumeAttribute(PropertyUiParticleFloatKeyframeCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, PropertyUiParticleFloatKeyframeCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, PropertyUiParticleFloatKeyframeCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
AZ::EntityId GetParentEntityId(AzToolsFramework::InstanceDataNode* node, size_t index);
static void Register();
};