39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Tests/SystemComponentFixture.h>
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#include <Tests/UI/UIFixture.h>
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#include <AzCore/Memory/MemoryComponent.h>
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
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#include <QString>
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namespace EMotionFX
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{
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class AnimGraphUIFixture
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: public UIFixture
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{
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public:
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void SetUp() override;
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EMotionFX::AnimGraph* CreateAnimGraph() const;
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EMStudio::NodeGraph* GetActiveNodeGraph() const;
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EMotionFX::AnimGraphNode* CreateAnimGraphNode(const AZStd::string& type, const AZStd::string& args="", const AnimGraph* animGraph = nullptr) const;
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AnimGraphNode* AddNodeToAnimGraph(EMotionFX::AnimGraph* animGraph, const QString& nodeTypeName);
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protected:
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EMStudio::AnimGraphPlugin* m_animGraphPlugin;
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EMStudio::BlendGraphWidget* m_blendGraphWidget;
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};
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} // end namespace EMotionFX
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