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o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/MotionSetAssetFactory.h
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2021-06-23 10:55:22 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <Integration/Assets/MotionSetAsset.h>
namespace EMotionFX
{
class MotionSet;
class MotionSetAssetFactory
{
public:
static AZ::Data::Asset<EMotionFX::Integration::MotionSetAsset> Create(const AZ::Data::AssetId id, MotionSet* motionSet)
{
auto asset = AZ::Data::AssetManager::Instance().CreateAsset<EMotionFX::Integration::MotionSetAsset>(id);
asset->SetData(motionSet);
return asset;
}
};
} // namespace EMotionFX