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o3de/Gems/EMotionFX/Code/Tests/TestAssetCode/ActorAssetFactory.h
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2021-06-23 10:55:22 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Asset/AssetCommon.h>
#include <Integration/Assets/ActorAsset.h>
namespace EMotionFX
{
class Actor;
class ActorAssetFactory
{
public:
static AZ::Data::Asset<EMotionFX::Integration::ActorAsset> Create(const AZ::Data::AssetId id, AZStd::unique_ptr<Actor> actor)
{
auto asset = AZ::Data::AssetManager::Instance().CreateAsset<EMotionFX::Integration::ActorAsset>(id);
asset->SetData(AZStd::move(actor));
return asset;
}
};
} // namespace EMotionFX