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o3de/Gems/EMotionFX/Code/Tests/AnimGraphEventHandlerCounter.h
T
2021-06-23 10:55:22 -07:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <EMotionFX/Source/EventHandler.h>
namespace EMotionFX
{
class AnimGraphEventHandlerCounter
: public AnimGraphInstanceEventHandler
{
public:
AZ_CLASS_ALLOCATOR_DECL
virtual ~AnimGraphEventHandlerCounter() = default;
const AZStd::vector<EventTypes> GetHandledEventTypes() const override;
void OnStateEntering(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateEnter(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateExit(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStateEnd(AnimGraphInstance* animGraphInstance, AnimGraphNode* state) override;
void OnStartTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
void OnEndTransition(AnimGraphInstance* animGraphInstance, AnimGraphStateTransition* transition) override;
int m_numStatesEntering = 0;
int m_numStatesEntered = 0;
int m_numStatesExited = 0;
int m_numStatesEnded = 0;
int m_numTransitionsStarted = 0;
int m_numTransitionsEnded = 0;
};
}