39 lines
1002 B
C++
39 lines
1002 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EMotionFX/Source/Actor.h>
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#include <Integration/Rendering/RenderBackendManager.h>
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#include <Integration/System/SystemCommon.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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AZ_CLASS_ALLOCATOR_IMPL(RenderBackendManager, EMotionFXAllocator, 0);
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RenderBackendManager::RenderBackendManager()
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{
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AZ::Interface<RenderBackendManager>::Register(this);
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}
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RenderBackendManager::~RenderBackendManager()
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{
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AZ::Interface<RenderBackendManager>::Unregister(this);
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}
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void RenderBackendManager::SetRenderBackend(RenderBackend* backend)
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{
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m_renderBackend.reset(backend);
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}
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RenderBackend* RenderBackendManager::GetRenderBackend() const
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{
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return m_renderBackend.get();
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}
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} // namespace Integration
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} // namespace EMotionFX
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