29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/optional.h>
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#include <EMotionFX/Source/SimulatedObjectSetup.h>
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#include <QModelIndexList>
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namespace MCore { class CommandGroup; }
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namespace EMotionFX
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{
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class SimulatedObjectHelpers
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{
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public:
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static bool AddSimulatedObject(AZ::u32 actorID, AZStd::optional<AZStd::string> name = AZStd::nullopt, MCore::CommandGroup* commandGroup = nullptr);
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static bool AddSimulatedJoints(const QModelIndexList& modelIndices /* SkeletonModel */, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr);
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static void RemoveSimulatedObject(const QModelIndex& modelIndex /* SimulatedObjectModel */);
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static void RemoveSimulatedJoint(const QModelIndex& modelIndex /* SimulatedObjectModel */, bool removeChildren);
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static void RemoveSimulatedJoints(const QModelIndexList& modelIndices /* SimulatedObjectModel */, bool removeChildren);
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};
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} // namespace EMotionFX
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