Files
o3de/Gems/EMotionFX/Code/MCore/Source/AttributeInt32.cpp
T
2021-06-23 10:55:22 -07:00

36 lines
960 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AttributeFloat.h"
#include "AttributeInt32.h"
#include "AttributeBool.h"
#include <MCore/Source/AttributeAllocator.h>
namespace MCore
{
AZ_CLASS_ALLOCATOR_IMPL(AttributeInt32, AttributeAllocator, 0)
bool AttributeInt32::InitFrom(const Attribute* other)
{
switch (other->GetType())
{
case TYPE_ID:
mValue = static_cast<const AttributeInt32*>(other)->GetValue();
return true;
case MCore::AttributeBool::TYPE_ID:
mValue = static_cast<const AttributeBool*>(other)->GetValue();
return true;
case MCore::AttributeFloat::TYPE_ID:
mValue = static_cast<int32>(static_cast<const AttributeFloat*>(other)->GetValue());
return true;
default:
return false;
}
}
} // namespace MCore