Files
o3de/Gems/EMotionFX/Code/MCore/Source/Attribute.cpp
T
2021-06-23 10:55:22 -07:00

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// include required headers
#include "Attribute.h"
#include "AttributeFactory.h"
#include "AttributeString.h"
#include "StringConversions.h"
namespace MCore
{
// constructor
Attribute::Attribute(uint32 typeID)
{
mTypeID = typeID;
}
// destructor
Attribute::~Attribute()
{
}
// equal operator
Attribute& Attribute::operator=(const Attribute& other)
{
if (&other != this)
{
InitFrom(&other);
}
return *this;
}
// read the attribute
bool Attribute::Read(Stream* stream, Endian::EEndianType sourceEndianType)
{
// read the version
uint8 version;
if (stream->Read(&version, sizeof(uint8)) == 0)
{
return false;
}
// read the data
const bool result = ReadData(stream, sourceEndianType, version);
if (result == false)
{
return false;
}
return true;
}
} // namespace MCore