29 lines
699 B
C++
29 lines
699 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Component/ComponentBus.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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class EditorSimpleMotionComponentRequests
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: public AZ::ComponentBus
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{
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public:
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virtual void SetPreviewInEditor(bool enable) = 0;
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virtual bool GetPreviewInEditor() const = 0;
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virtual float GetAssetDuration(const AZ::Data::AssetId& assetId) = 0;
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};
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using EditorSimpleMotionComponentRequestBus = AZ::EBus<EditorSimpleMotionComponentRequests>;
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}
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}
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