33 lines
719 B
C++
33 lines
719 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/PlatformIncl.h>
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#include <CrashReporting/GameCrashUploader.h>
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#include <CrashSupport.h>
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namespace O3de
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{
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void InstallCrashUploader(int& argc, char* argv[])
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{
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O3de::CrashUploader::SetCrashUploader(std::make_shared<O3de::GameCrashUploader>(argc, argv));
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}
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std::string GameCrashUploader::GetRootFolder()
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{
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std::string returnPath;
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::CrashHandler::GetExecutableFolder(returnPath);
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return returnPath;
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}
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GameCrashUploader::GameCrashUploader(int& argCount, char** argv) :
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CrashUploader(argCount, argv)
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{
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}
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}
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